Re: The balance between Plants & Zombies
@stevejmorr wrote:I've been playing this game since it came out and personally don't feel either plant cards or zombie cards have the advantage, but i will say that there is one particular deck that removes any fun completely from the game if you are playing the plant side of things. the rust bolt trick deck, that consists of just playing trick card after trick card to destroy any plants played i.e "rolling stone" "knock out" "weed spray" "rocket science" essentially these cards destroy any level plant that is play all while lower the cost of "trickster" until it is ready to be teamed up with a "teleport" or just playing on its own, throw a zombology teacher in there and its pretty much a complete waste of time to play against.
I've played multiple plant decks against this deck over the years and probably have less than a 10% winning rate. (these are not poor designed decks either, we're talking over 75 plant legendary cards and even more super rare) It's actually at the point now where by turn 3 or 4 when i realize I'm playing against a rustbolt trick deck i just quit before the frustration kicks in.
awesome game overall but it would be nice to see the developers do something about this clearly annoying deck.
I agree that control decks that just focus on shutting down the game instead of pushing their own deck are very irritating to play against. In fairness, though, while this is one annoying Zombie deck, well over half the Plant decks I play against do exactly the same thing.