Forum Discussion

Re: The community response (Bots)

@gametrieuk Your list of what is wrong with the bots is very detailed. Thank you for making it! Maybe the devs will read them and take them into consideration.

At this point I would like to mention @stukapooka. He also made detailed lists on how to improve the bots before the toxic incident happened that made him quit the game and being an active member of the forums. I would like to thank him as well.

With all of this qualitative and quantitative feedback, there is no excuse for the devs not to rework them quickly (well except a global health crisis).


@GutmanSca & @gametrieuk They shouldn't remove the bots. They are needed. Even with cross play, it could happen that a very unbalanced lobby is created. Before the bots were introduced I felt the game was dying and was constantly put into 2v7 or even 1 (me) v 5 lobbies in team Vanquish. I was about to quit the game because of that. It was so unfair. Bots might be frustrating, but being the only one against a team of 5 op zombies is even more frustrating. If they rework them they will not have any downsides. They should also make it so that there are only bots added in order to make the team size equal, but not more in order to fill the team to the max amount of players. So if one team has 4 players and the other has 5, they should add 1 bot to the weaker team, instead of adding bots to both teams to fill them up to 8 players.

2 Replies

  • gametrieuk's avatar
    gametrieuk
    5 years ago
    @benn1nat0r thanks for reminding me of @stukapooka, he helped a lot with your posts.

    And what I don't want about bots is that they have the same damage as a player, and also that they can't do things that players can't do, if they continue with Cross-play that are weaker than they are, and that because there are more players, the sessions get fuller easier.
  • benn1nat0r's avatar
    benn1nat0r
    5 years ago
    @gametrieuk I agree 🙂. With cross play there would be less bots. I don't want them to completely get removed. I want them to be a safety feature for the rare case where a lobby has a very uneven number of players.

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