Re: Why BfN can be frustrating
@Iron_Guard8 I really like the snipers. Obviously the idea of this playstyle is annoying, but it's enjoyable to me. When u have multiple Steam Blasters, it does get very unfair, especially due to how Scientist plays in this game. His dmg output is soo high with the upgrade, it can hit multiple ppl, it has a lingering effect AND the class itself gets to heal himself and he gets 3 warps that recharge too quickly and the mobility is insanity. Engineer to me is such a dumb character. I don't enjoy playing him. The playstyle that has evolved is 'spam and hope for the best', and it works. He can place his turret in a safe place, and gets to spam these insanely powerful projectiles with literally no cooldown. On top of that, he can run away (he's support so he gets hard target), and he can then stun a plant if they get too close. I think, now that sunflower was toned down, she isn't too bad. Obviously, the idea of a 'stamina metre' so players can sprint when taking damage would solve a lot, but Sunflower is manageable. I think the Enigma for Rose can never be fully sorted. With the addition of the long cooldown and Thorn Apart, the majority of players have been using the ability as intended, but u will always get those few that abuse it. Being an e-slide main, I will say her energy warp IS BUSTED. For starters, being an assault class, her warp doesn't make sense with all of her other abilities. It creates a confusing layout. Then defibrillated exists. Essentially Ephiphany, where u regain ALL OF YOUR HEALTH, YOUR AMMO IS REPLENISHED and the cooldown for the warp is quick aswell.