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Re: Why Matchmaking Wasn't Implemented to PvE Areas Initially?

I imagine random matchmaking would lead to issues with different people needing to accomplish different tasks.  ....Someone wants a Bounty Hunt, one person wants a Diamond Gnome, etc.  Common sense would suggest everyone help each other but I could see this being an issue.

I wish there was an option to enter into PvE areas with others.

EDIT: To clarify, it would be nice to push one button to go to a public Mount Steep and another button to go to a private one.

2 Replies

  • GammaX6's avatar
    GammaX6
    7 years ago

    @spIash_damage  They could've made it so that each area is an entirely different lobby. If you played destiny, you'd understand what I mean exactly.

    For example, if you go to region A in Town Center, then you switch to that region's lobby with its own players. If you go to region B, it will switch to that lobby automatically. The diamond gnomes should switch to private lobbies. Also, if other players aren't doing what I want, I can switch back and forth between 2 regions. Until I meet players who have the same goal.

    The number of players doesn't have to be 4 (total) it could be 8 with increasing the difficulty to match the number of players as @voidlistener mentioned. I'm pretty sure the game can handle large number of players.


  • @GammaX6 wrote:

    @spIash_damage  They could've made it so that each area is an entirely different lobby. If you played destiny, you'd understand what I mean exactly.

    For example, if you go to region A in Town Center, then you switch to that region's lobby with its own players. If you go to region B, it will switch to that lobby automatically. The diamond gnomes should switch to private lobbies. Also, if other players aren't doing what I want, I can switch back and forth between 2 regions. Until I meet players who have the same goal.

    The number of players doesn't have to be 4 (total) it could be 8 with increasing the difficulty to match the number of players as @voidlistener mentioned. I'm pretty sure the game can handle large number of players.


    I like that idea and think it could work well, if formatted correctly.

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