@PerniciousPeaThe only thing I dont like about that visual mod is it taking away the zombie clouds in their environments as the bright light doesn't contrast well with the color scheme. On everything else though it looks great and feels like an hd version of the garden warfare 1 artstyle.
That yeti imp looks pretty good, just imagine if the modders could actually create new models though.
I've seen the private play remastered mod and honestly its the one I want the most. The new class ai in walnut hills really don't seem to have any problems even with imps mech (it wont even come down if its an area where you can get stuck) so really what's popcap's excuse again?.
I've also seen a really cool mode idea in the mods that would be awesome in a new gw game called zombotany (love the pvz1 reference) where now on maps like walnut hills and seeds of time zombies must defend objectives from plants and vice versa and it genuinely seems to shake up how the gameplay flows in an interesting way since the coconut cannons can still hurt plants.
Popcap should really go the team fortress route and just hand the game to the community for updates that would have to be voted on in game (like adding the cut but practically complete imitater boss into the game) before being added or let the community mainly work on them and have the dev team basically proofread it before they code it in as we all know I doubt popcaps really working on a new shooter at the moment and more updates in the community could mean more people by the game due to the rumor of a game still being updated five years after launch.