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megraam's avatar
9 years ago
Solved

RNG-based block is a BAD design which should be reworked

Everything about this game design is bad: both 1 or 2 or 3 segments RNG block (damage negation) and 4 superpowers. It's easy: human nature is we remember our bad luck rather than good luck: and out...
  • megraam's avatar
    megraam
    9 years ago

    And this is what I have addressed in the OP from the very beginning. People tend to remember their losses based on random luck of their opponents or unluck of themselves much more than their wins based on the reverse outcome.

    It means if it's truly random and evens itself out you will have pissed off players from plants and pissed off players from zombies.

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