@Viiksisika wrote:
Thanks for pointing out the Mabinogi Duel, I'll certainly try it out! Can you also link the Roosewater article as I didnt find it. 🙂 Maybe I should read it first before I comment more on this matter.
Here is one of them: http://magic.wizards.com/en/articles/archive/making-magic/kind-acts-randomness-2009-05-04
This paragraph is particularly relevant to the discussion at hand:
[Randomness] allows players to react. One of the biggest arguments against randomness is that it takes away from skill, the idea being that having everything under your control rewards the better players. Turns out it doesn’t quite work that way. Let me explain. Random events happening in a game force players to do several things. One, they have to identify what is happening and what it means to the current game; two, they have to deduce how best to use the new variable to bend the game to their favor; and three, they have to maximize their other resources to take advantage of the new variable. It turns out that doing all this is pretty complicated and thus the more experienced players are much better at it. The more unpredictable, unknown variables that get added to a game, the more opportunity there is for the better player to take advantage of them. This is one of the major reasons, for example, that experienced Magic players have such an advantage in Draft formats. It turns out that the ability to react requires a lot of skill.