@Gabochido wrote:
@megraam wrote:
And this is what I have addressed in the OP from the very beginning. People tend to remember their losses based on random luck of their opponents or unluck of themselves much more than their wins based on the reverse outcome.
It means if it's truly random and evens itself out you will have pissed off players from plants and pissed off players from zombies.
As usual, just circling back to the same things without acknowledging the information put forth.
I already address this first thing. If the gameplay element is well designed, then people will enjoy it and remember the good things about it, and this is a well designed gameplay element, at least by Mark Rosewater's descriptions of what makes a good gameplay element, and I'd wager there are quite a few more examples than that one you tube video I showed you. You should also acknowledge that most people love to come to the forums to complain about bad luck than to boast good luck, so it's not surprising if you see a few more people describing their bad beats.
Actually the fact people are more upset about it than happy means this element isn't well designed. Exactly what I have said in my very first post. Please acknowledge this information. And MR article is irrelevant since this random element isn't controllable to an adequate extent.