Rose
-Health buff (+10/25) Not sure.
-Regular Rose Damage up +1
-Druid Rose Ammo Slot buff
-Fire Rose should move and jump with less penalty when charging
-Ice Rose should move and jump with no penalty when charging.
Ice Rose freeze faster and the Ice Charged attack should turn back to instafreeze at the cost of further less damage or apply more freeze stacks and freeze the target with a couple of more hits.
Suggestion:
- Ice Rose freeze with 11-10 shots (10-9 with ice upgrade)
- Ice Rose charged attack instafreeze and deals 15-20 damage
- Ice Rose charged attack doesn't instafreeze and deal 35 damage. After the charged attack need 4 shots to freeze (3 with ice upgrade)
Rose Discussion
She is a support. I think we shouldn't give her damage options like better homing or projectile speed, or she will end to do more damage than a Corn. What she need in my opinion
AT THE MOST, MAYBE SOME EXTRA AMMO FOR HELPING HER DOING SUPPRESS FIRE.
The enigma has a delay of activation, and hp nerf maked her unable to activate it, and the homing and hp nerf and the fact homing doesn't activate on specifics ranges making her stay too much away from fights because she can't trade back most of zombie classes. I think the HP buff seems reasonable with minor changes to those specifics classes.
I think this list is perfect. With the homing still in this poor state she will not be abused by veterans that want to faceroll with this class, but the HP can make her more affordable to new players that want to support their team.
Supports should be easy and accessible for most players!