Forum Discussion

artlessAuthor's avatar
10 years ago

Rough idea for herbal assault map

Say the plants start on a rooftops of a line of buildings and must break into the ones containing graveyards. the zombies are, of course, inside the buildings, although they can get up top with a bit of work.  The final mini game could be a three dimensional maze (possibly with maps on the walls) that the plants had to navigate to get to the.. I don't know. The Z-tech Factory energy core or something... and get five plants or so in the same general area. Meanwhile the zombies can trigger traps and various security systems to impede them, as well as just shooting them. Of course the traps would leave vulnerabilities elsewhere.

Of course there's room for improvement but I just like the idea of plant cat burglars vs zombies.

3 Replies

  • Anonymous's avatar
    Anonymous
    10 years ago

    Oh, I really like this idea. It would certainly break the gameplay up to a whole new style as... Well, there are only 2 Herbal Assault maps available so it does get boring very quickly. The more variety, the better. 

  • Anonymous's avatar
    Anonymous
    10 years ago
    A vast majority of players don't even know how to do simple tasks like avoid mines or dodge abilities and you want a map where the plant team has to navigate a maze? Please no.
  • Valid point. The maze was hypothetical. The task at the end could be anything, really. That was just what I had on the top of my head.

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