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Ok...I guess I could get over it.
Those three needed a nerf big time. I had no problem ping ponging around plants and wiping them out, especially with the Zoologist. Warp to one plant, nuke him in seconds, reload (sometimes don't even need too) and warp to a second and cut him down, and soon my warp would be up again. If I suffered damage while melting some plants, I'd easily round a corner and drop a healing station. And none of this is adding the shear joy I had putting my sticky bombs to lethal use. Their only real downfall is range which is only slightly compensated by Sticky bombs depending on how good you are at aiming them. But if you can't reach a target you just blinked out of their way and looked for your next kill, or heal a ranged meat shield to kill them for you. And a support / healing class shouldn't have the power to cut down a Citron with ease. Easy as a warp in, sticky bomb him thanks to his large hit box and fire away. Poof, dead Citron in about the span of 5 seconds..... poor Tank ☹️
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