Scrapped content part 1: gw1
Gw1 scrapped content
Scrapped content is something that would've most likely appeared in game at one point but was changed or excluded over development unlike concept art which never recieves actual models like those nightmare inducing designs of early peashooter with alien like eyestalks that walked upright.
Gravedigger
Probably the most well known scrapped character. He originally was going to be the fourth zombie before replaced by scientist. He was scrapped because they sinply could not think of any good variants for him and i understand this.
He wore a long black cloack with a black hat with a purple flower with strands of gray hair.
He was gonna see the light of day as a boss but was replaced by baron von bats since the devs liked baron more.
He used a tombstone on his back to summon AI zombies and use it as a shield. His primary appeared to be an actual pump action shotgun whcih makes sense given that swat soldier with rpgs strapped to his back was still around at the time.
Makes several cameos in missing person posters and crossed out plant targets in gw1 and 2 and is even seen in containers in z tech factory. His textures alongside swat soldier are in gw1.
A human version can be seen in gw1 signs for a funeral home and cafe called coffin break. R.I.P poor guy didn't make it.
Zomboss factory.
A scrapped gardens and graveyards map. It was to take place in a zomboss oriented factory that housed bizarre scientific equipment where zomboss was experimenting and harvesting zombotany zombies from pvz1. It was used in the boss mode trailer and even went on to make up most of z tech factory in gw2.
I wonder how this wouldve worked since g&g has plants defend, maybe the zombies would have to take the facility back?
Maps were bigger as driftwood shores had 8 objectives, those being: Zomboss Lair, Suburbs, Marina, Docks, Beach, Market, Pirate Museum and the Lighthouse. It had another version which had some differences, that version had: Zomboss Lair, Suburbs, Marina, Docks, Beach, Heritage, Pirate Ship and the Lighthouse. The final objective also had a longer cannon flight as zombies would have to weave through coastal rock formations and go through rings (awesome minigame potential here). Another final objective iteration had zombies a laser gun turret on a shipwreck to fire at the megaflower who would a actively fight back with its own laser. These were removed because it was stated to feel like the odds were stacked too far against the zombies although I feel like this wouldve have made and awesome zombie focused campaign level idea.
Cactus canyon had 7 points originally. Cemetery, Trailer Park, Motel, Suburbs, Golf Course, Resort and an Airport. I wonder what the final objective at the airport would be?
Suburban flats and zomboss estate were combined as one map but were far too large and split in two.
Zombot turret
Engineer used a placeable zombot turret which can be seen in the zombie reveal trailer before being replaced by the drone. Justin weibe himself said he doesn't really remember why they scrapped it.
Hand grenade
An ability for gravedigger where he threw a zombie hand strapped with dynamite. The ability icon shows it as a robotic hand opposed to the concept art of it being a zombie hand with a bine sticking out.
It would crawl towards it target until it blew up.
Sports juice
An ability for all star where he would drink a strange substance and hulk out becoming more bulky with concept art of his vanquish being him ripping a peashooter in half.
Rock pea
Scrapped from gw1 but used in gw2.
Dr zomboss
He used to wear browncoat style torn jeans and a plain white shirt that was shorter and dirtier before being changed to the labcoat and dark pants he wears now.
An unused boss seen in the e3 trailer piloting the zombot. He also had a model of the van he threw in pvz1.
He had a level where you could see the Zombot from the neck up and it's arms would come down and hit the player. You would walk to a certain spot and the left arm would hit you. It was removed for overall feeling clunky, due to the animations and Al not working properly. He was considered in gw2 aswell but was also cut.
Bungee zombie
Was apart of boss mode but removed like other flying AI like the potential balloon zombie due to requiring 3d pathfinding solutions.
Maybe he would be in the dr zomboss fight as he was a part of the original moveset.
He has a custom model with a red unbuttoned shirt from pvz1 with a rope tied to his chest and wears brown pants with his tongue sticking out.
Mech gargantuar
His model and textures exist but no one really knows why he was cut. He was used in gw2 instead.
Future imp
Cut enemy with his model existing. Used in gw2.
Design a peashooter contest
A contest where a fan made peashooter would be added into the game. Plasma pea was the winner but the other contestants were: bomb-shooter, octo shooter, ninja peashooter, and wizard peashooter. Honestly this feels an awesome yo give the devs ideas and communicate with the playerbase.
Bling chomper
A scrapped chomper variant with concept art of golden spikes. Removed for no real known reason other than being underpowered. Most likely inspiration for disco chomper in gw2.
These ideas make sense as to why they were cut but it also makes me think gw1 was going to have a bigger single player focus. Atleast some of them made it into gw2 where I think they fit better like the far future enemies.
The flying through rocks and rings sounds like it could be an interesting minigames mode if ever reconsidered.
If bfn really wanted to focus on new characters in really dont understand why they didn't finally capitalize on grave digger as they no longer had to think of variants for him. I understand why people were upset when hovergoat was in gw2 and he wasn't but still think hovergoat is a good character.
They could build on his tombstone idea by making a one use spawnpoint that than cna be put down and marked for any zombie player for when they spawn in or to svae them upon death so he won't steal scientist's thunder.
A proper zomboss fight is something I hope we get one day.
Bungie zombies could make good special wave enemies as they drop through sky bound portals across the map and disconnect from the rope to attack.
The zombotany zombies could make amazing special enemies like a jalapeno zombie that explodes upon defeat but otherwise attacks like normal unlike pirate Imps or a pea cannon zombie with both melee and limited ranged capacities and keeps focusing on melee with occasional shots like TV head but not garbage.
The zombot turret would be the best neutral ground between the drone and the heavy helper.
Sports juice feels like the era of grimdark gw1 concepts that would of been amazing to see and probably awful at the same time just like swat soldier with a actual assusalt rifle chained to his hand.
I was working on the comp problems stuff but worked on this instead because I haven't been to interested in it and what can reaoly be said than battle arena flopped and the teams differences will always give one character an advantage over the other one that makes it nearly impossible to truly balance in a competitve setting.