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Curious how it all went to be sure. Was the original plan to release 2 different PC/console PvZ games (this adventure game and the shooter we knew they were working on early in GW2's life)? Did they end up taking some of the ideas of the 2 games and end up making BfN instead of 2 separate games?
As @stukapooka points out, they changed certain aspects of the shooter formula to be closer to OW (especially the snipers which both feel like Widowmaker to a high degree, but there are other parts as well), which is largely a step down for me as I uninstalled that game long ago and it's not doing so hot these days. It looks like they saw how well it did do at launch and wanted to combine that with the PvZ aspects and make a blockbuster, but something went wrong along the way as BfN is a buggier experience than OW, even if I like BfN much more than OW, and the promotion for the game was lackluster.
PvZ has done so well over the years, it's essentially like printing money, so one wonders why they didn't end up making both and promoting them better than they did with BfN. It sounds like they needed more people working on BfN, much less 2 games, so that may be part of it.
As someone who used to play MMOs, when they added the Backyard Battleground to GW2, it actually felt more alive as its own world than any I've seen in those MMOs. It's not static and you can go AFK and come back and see a small scale war there, or jump into the opposing base and start a much larger scale one. BfN's free roam zones had this feeling too, although they have fixed spawn spots and mob compositions that make them less dynamic in this regard, but love them at their core, my favorite parts of BfN for sure.
I was hoping that BfN was going to be developed and grow into an experience that combined shooter and adventure game aspects for more long term replayability but with them cutting things off, it was never fully realized which is a shame. I would love a game that takes the best aspects of the PvZ shooters and added more PvE elements so we can have a game that has a ton of different and fun stuff to do for a long time.
@shurikeninja thanks for sharing the tweet!
Both groups would also lose the aesthetic and tone of their respective games in bfn.
Seriously what does bfn aesthetic and tone tell a newcomer about pvz? That's cartoony?
While gw1 and 2 were cartoony they were able to have a consistent visual worldbuilding and style in their maps and took their conflict in universe semi seriously like all the apocalyptic symbolism in gw1 with map design treated the plants like local heroes by designing statues, fountains, and events after them.
How characters would scream upon being injured while animated blood came out of their bodies or the graveyards the zombies would usually have in their territory or spawn in when starting a map (is their even a single grave in bfn!?)
People say bfn resmbles pvz 1 the most, How? Even pvz 1 while being a parody of the zombie genre admit in almanac entries that people were killed by zombies and thats how screen door got his shield for the game and gw1 was a parody of the serious, dark, and edgy shooter genre. The buckethead doesn't even have blood on his helmet in bfn!
Pvz was always childish and cartoonish but bfn ramped it up to 11 imo. "Oh bfn isnt meant to be related to gw" well the devs screwed that notion with the pve areas information.
Sorry for this rant its just something I've wanted off my chest for a while and its made worse by the fact that pvz lore is now a black hole thanks to bfn.
Pve despite being the best part of bfn ultimately killed the PvP with copy amd paste maps that simply don't work in a multiplayer setting and its obvious they were designed for pve in the first place with sprinting in mind as multiplayer maps, especially in turf are filled with filler areas where no combat really takes place.
Besides all the bugs, glitches, and hundred other problems, I think bfn's underlying death was a part of popcap trying to change everything fans loved about the series and trying to cater to people who werent interested to begin with and ultimately appeased neither.
- TheSprinter855 years agoHero
I had actually heard and seen leaks about this PvZ Action/Adventure game that was in development (on YouTube, I think). I never knew it was cancelled until I read this thread, and I’m not sure whether it was cancelled fairly recently or whether it was cancelled ages ago. It seemed like an interesting game, I wonder why it was cancelled in the first place? Perhaps because of BFN’s development!
Thank you for sharing the screenshots, they looked cool! 😎
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