Forum Discussion
stukapooka
5 years agoLegend
@Iron_Guard8 While I hate overwatch I would have to say I overall think it handles its ideas and design better than bfn as bfn suffers from an identity crisis in trying to be overwatch while also trying to beg garden warfare fans to come back with familiar gamemodes (seriously the only new mode is battle arena) and they ended up getting neither gw or overwatch fans in the process as the fans of both would only really see a downgrade in terms of options of no variants, less spawnables, less original boss variety (bitter dill is the only non boss hunt reskin in bfn), less event modes like Dr junkenstien or the omnic crisis, and differing mechanics for gamdmodes and characters that make them feel more braindead to play in an attempt to attract more players (changes to turf overtime and suburbination 2 points rule). Overwatch fans however also lack the character selection and capabilities of overwatch's cast that don't really work when mashed together with an example being citron and allstar trying and failing to be Reinhardt and Winston who even someone like me that hates overwatch would argue work better than bfn's characters.
Both groups would also lose the aesthetic and tone of their respective games in bfn.
Seriously what does bfn aesthetic and tone tell a newcomer about pvz? That's cartoony?
While gw1 and 2 were cartoony they were able to have a consistent visual worldbuilding and style in their maps and took their conflict in universe semi seriously like all the apocalyptic symbolism in gw1 with map design treated the plants like local heroes by designing statues, fountains, and events after them.
How characters would scream upon being injured while animated blood came out of their bodies or the graveyards the zombies would usually have in their territory or spawn in when starting a map (is their even a single grave in bfn!?)
People say bfn resmbles pvz 1 the most, How? Even pvz 1 while being a parody of the zombie genre admit in almanac entries that people were killed by zombies and thats how screen door got his shield for the game and gw1 was a parody of the serious, dark, and edgy shooter genre. The buckethead doesn't even have blood on his helmet in bfn!
Pvz was always childish and cartoonish but bfn ramped it up to 11 imo. "Oh bfn isnt meant to be related to gw" well the devs screwed that notion with the pve areas information.
Sorry for this rant its just something I've wanted off my chest for a while and its made worse by the fact that pvz lore is now a black hole thanks to bfn.
Pve despite being the best part of bfn ultimately killed the PvP with copy amd paste maps that simply don't work in a multiplayer setting and its obvious they were designed for pve in the first place with sprinting in mind as multiplayer maps, especially in turf are filled with filler areas where no combat really takes place.
Besides all the bugs, glitches, and hundred other problems, I think bfn's underlying death was a part of popcap trying to change everything fans loved about the series and trying to cater to people who werent interested to begin with and ultimately appeased neither.
Both groups would also lose the aesthetic and tone of their respective games in bfn.
Seriously what does bfn aesthetic and tone tell a newcomer about pvz? That's cartoony?
While gw1 and 2 were cartoony they were able to have a consistent visual worldbuilding and style in their maps and took their conflict in universe semi seriously like all the apocalyptic symbolism in gw1 with map design treated the plants like local heroes by designing statues, fountains, and events after them.
How characters would scream upon being injured while animated blood came out of their bodies or the graveyards the zombies would usually have in their territory or spawn in when starting a map (is their even a single grave in bfn!?)
People say bfn resmbles pvz 1 the most, How? Even pvz 1 while being a parody of the zombie genre admit in almanac entries that people were killed by zombies and thats how screen door got his shield for the game and gw1 was a parody of the serious, dark, and edgy shooter genre. The buckethead doesn't even have blood on his helmet in bfn!
Pvz was always childish and cartoonish but bfn ramped it up to 11 imo. "Oh bfn isnt meant to be related to gw" well the devs screwed that notion with the pve areas information.
Sorry for this rant its just something I've wanted off my chest for a while and its made worse by the fact that pvz lore is now a black hole thanks to bfn.
Pve despite being the best part of bfn ultimately killed the PvP with copy amd paste maps that simply don't work in a multiplayer setting and its obvious they were designed for pve in the first place with sprinting in mind as multiplayer maps, especially in turf are filled with filler areas where no combat really takes place.
Besides all the bugs, glitches, and hundred other problems, I think bfn's underlying death was a part of popcap trying to change everything fans loved about the series and trying to cater to people who werent interested to begin with and ultimately appeased neither.
TheSprinter85
5 years agoHero
I had actually heard and seen leaks about this PvZ Action/Adventure game that was in development (on YouTube, I think). I never knew it was cancelled until I read this thread, and I’m not sure whether it was cancelled fairly recently or whether it was cancelled ages ago. It seemed like an interesting game, I wonder why it was cancelled in the first place? Perhaps because of BFN’s development!
Thank you for sharing the screenshots, they looked cool! 😎
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