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EA_Elryn's avatar
EA_Elryn
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5 years ago

September (Final) Update & Balance Notes

Here are the full patch notes for the end of September update. 

Balance changes are in the thread. 

General

  • Swarm characters (Wildflower and TV Head) will become available for purchase from Rux and can now be used in all game modes.
  • Wildflower and TV Head have gained a melee attack.
  • Added a new icon for vanquish feeds.
  • Text to speech button will be changed to Hold instead of Press.
  • Battle Arena is now available as one of many weekly events, it is no longer a default option within the Multiplayer Terminal.
  • The Time Warp crazy option is being removed from Private Play.
  • Modified bot AI field of vision and accuracy so that they behave more like an average player.

Gameplay

  • Character upgrades have undergone a major balance pass.
  • Added a new VFX to each character when an upgrade triggers.
  • Added in a multiple vanquish XP event.
  • Improved directional damage indicators.
  • Improved aim assist camera blending, targeting shape distance scaling, and increased camera assistance for player and enemy movement.
  • Improved hit box collision to help balance size differences between Plants and Zombies

Bug Fixes

  • Fixed issue that caused players to get stuck waiting for the game to start
  • Fixed issue that allowed Chomper to attack faster
  • Fixed players getting into enemy spawn zones in Giddy Park
  • Private Play will be accessible to console players without requiring PS+ or Xbox Gold
  • Fixed Levelling Up upgrade not working

Balance Changes

General

  • Added a new VFX to each character when an upgrade triggers
  • Improved Directional Damage Indicators
  • Improvements to Aim Assist including improved camera blending, targeting shape distance scaling, and increased camera assistance for player and enemy movement
  • Hitbox Collision improvements to help balance size differences between Plants and Zombies
    • Size increases to Foot Soldier, Action Hero, Electric Slide, Scientist, Captain Deadbeard, Goat, and all Brown Coat Zombies
    • Size decrease to Kernel Corn
  • Vanquish Streak XP event grants 500 XP for every 5 vanquishes against players
  • Added in a Multi Vanquish XP event
  • Decreased multikill window from 2->1 seconds
  • New “Jinx Vanquish” XP event for vanquishing a Jinxed enemy
  • Assist XP event triggers for any amount of damage dealt
  • Change logic of oak log roll XP event to not use multi-vanquish time
  • Heal Flower pot drops sun drops at a faster rate to match the heal rate of Dr. Heals.
  • Heal Zombie heals slower to match the heal rate of Heal Weed. 

Common Upgrades

  • Upgrade Rough Patch
    • Increased maximum overhealth granted from 1.3->1.47x
  • Upgrade Critical Blow
    • Increased refresh speed multiplier from 2->2.75x
    • Increased refresh multiplier duration from 1->2 seconds
  • Upgrade Refreshing Revive
    • Increased refresh speed multiplier from 1.5->5x

Attack Upgrades

  • Upgrade Low Life
    • Increased equip cost from 1->2
    • Now heals over time for 3 seconds instead of granting a chunk of health
    • Increased health threshold that is considered “low health” from 14%->20%
  • Upgrade Ready Up
    • Decreased equip cost from 3->2
    • Transition out of sprinting multiplier increased from 4->6.67x
  • Upgrade Vampiric
    • No longer triggers on Minion or Pot/Bot vanquishes
    • Now heals over time for 3 seconds instead of granting a chunk of health
    • Now gives overhealth
  • Upgrade Fearless
    • Now gives overhealth
    • Number of nearby enemies required to start healing decreased from 2->1
    • Healing now scales up based on number of enemies that are close to a max of 4
  • Upgrade Combo
    • Increased equip cost from 1->2
    • Increased refresh speed multiplier from 2.5->5x

Defend Upgrades

  • Upgrade Best Defense 
    • Increased equip cost from 2->3
    • Increased armor duration from 5 seconds to 10 seconds. Achieving another critical vanquish restarts this duration
    • Armor value is now shown on health bar
    • Armor value now stacks up to 3 times (10%, 19%, 27%)
  • Upgrade Adrenaline Rush
    • Decreased equip cost from 4->3
    • No longer triggers when vanquishing Minions or Bots/Pots
    • Decreased multiplier from 1.55->1.4x increased move speed

Support Upgrades

  • Upgrade Revive Reward
    • Also gain 10% armor while reviving
  • Upgrade Hard Target
    • Decreased speed multiplier 1.25->1.15x
  • Upgrade Rollout 
    • Always have max health when revived
    • Increased duration from 6->7 seconds
  • Upgrade Combat Aura
    • Decreased equip cost from 4->3
    • Damage multiplier increased from 1.2->1.25x
    • Increased duration from 7->15 seconds
    • Increased vanquish streak requirement from 3->5 vanquishes

50 Replies

  • It feels like I've been waiting for a big patch like this for a while, and now it's finally here. For me, the game was kind of fun again. It was fun to explore some of the new changes, like the mech's new rockets and "gorilla" sprint, and the changes to deadbeard and cactus. A lot of unfun balancing issues did get fixed here and I was very happy about that. But I kind of moved on already. Can't help but feel that something went wrong during development, and I can't help but feel that the game is a little shallow even after all the patches. Anyway, I still hope that this isn't the end of the PVZ shooters. I'm not sure what else could be done with the PVP (although the Team Up classes were interesting), but I think their is still A LOT that could be improved with OPs mode in the future, which is a side of the game that I feel has been heavily neglected. The idea of turning PVZ into a wave / hoard shooter could work really well, especially if they take the original PVZ design with resource management and weather conditions, and having an arsenal of unique plants at the player's disposal, and converting that into a 3D space. It could give the actual Ops gamemode some much needed replayability and variety.

    Lately I've been playing a PVE hoard shooter called Deep Rock Galactic (which is really fun), which is why I got so excited for phase 3 ops, because I thought that finally something new was coming after 2 games and many years of basically the same Ops mode. I will be looking forward to more PVZ in the future, especially a PVZ Shooter.

    Also, will their be chance of at least hit registration being fixed?

  • Iron_Guard8's avatar
    Iron_Guard8
    Legend
    5 years ago

    @Pheesley I too have been playing some Deep Rock Galactic with friends! It's a decent game for sure. 

    I agree too on this patch, it felt good and fixed a lot of issues. Had they done some of this stuff earlier on, the game likely would have fared better. 

    I also concur on the Ops and am disappointed we never got phase 3, it sounded like a huge upgrade to what we have in BfN and was something we sorely needed. 

    And again, like you, I will be looking forward to what PvZ does in the future and especially want a new PvZ shooter! Hopefully, a new shooter will learn from all 3 current shooters and take the best ideas and fix the issues; like as you state, the hit registration that plagues BfN.

  • True this was a great game. I have no doubt if this had been one of the first updates, we would still be having more.

  • TheSprinter85's avatar
    TheSprinter85
    Hero
    5 years ago

    I would have preferred this update to be the first (or one of the first) than for it to be the last. Now, I really want the game development to continue. 😎

  • TheSprinter85's avatar
    TheSprinter85
    Hero
    5 years ago

    I think so too. If PopCap had more time to release updates (along with resources and money), we could have seen more major updates like this.

  • And still no pc split screen...??? Why not?

    My son and I love this game.

  • Wow that's too much fun, I am so excited. Plants vs zombies is on of my favorite games ever 🙂

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