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@Iron_Guard8thank you, when overwatch released I felt like I was taking crazy pills as everyone was praising that shallow * with its boring maps, lore, and unbalanced lazy characters and acted like it was some kind of revoultion for the industry when its literally a glorified reskin of another game (the devs even admit this) and every time I see bfn reference it I die a little inside.
Blizzard devs poured gasoline on the fire with all their crappy balancing changes and pandering to stay relevant (hey balancing is actual garbage but soldier is gay so play our game).
Say what you will about 2018 battle royale and the fortnite trend but I'm glad they finally deleted overwatch from relevance.
@stukapookaI hear you. In both GW games and BfN, we have 'Capture the taco stand' and 'capture the secret cabin'. In OW, it's 'capture point A'. I can barely tell OW maps apart without seeing specific things like Cherry Trees on Hanamura, in GW 1, 2 and BfN, all the maps have their own flavor, even if some are similar to each other, no one is going to mix Tourist Trap Island with Peachy District!
All these games share some similarities for sure, and some of the OW/BfN parallels are more blatant than others (engineer and Junkrat is a big one). I do like BfN more than OW, that's for sure. But I liked it better when the GW games stood out further from the pack.
- 5 years ago@Iron_Guard8 Yeah the maps really stood out from overwatch's bland future settings: like its the future but thats about it, no interesting spins on classic areas and touring the world isnt special anymore in games( tf2 already did most of this stuff, even space), I mean we fought through time and space in gw2 which opened the doors for ideas of endless creativity for maps and its a shame bfn kinda took a step back in that regard, yet they're still unique at least in setting.
- 5 years ago@stukapooka Personally, I think the maps are one of gw2’s flaws. I like the maps in BfN and gw1 way more.
- 5 years ago
@benn1nat0rI respect your opinion and like gw1 maps the most (gw1 turf, gw2 non turf) but in my opinion bfn maps sucked absoulte balls in terms of design, verticality, and sense of scale
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