Forum Discussion
Scientist is one of the most powerful Zombie heroes in the game. And he doesn't need any buffs but I fully understand where people are coming from.
The problem with Scientist is that his play-style doesn't appeal to players who purely play to help others by healing and reviving. What I mean by that is, some players know they're more useful as healers than assassins, but when they pick him up they often feel underwhelmed compared to Sunflower because he's a higher-skill hero with crazy long Sticky Healy Thingy cool down compared to Sunny Drop ability on Sunflower that can be spread like butter and allow teammates to get reduced damage as they automatically pick the sun from the ground while taking damage.
His healing is underwhelming and tiring since you have to chase players and beg them to stop inside yourself. While also having to press the healing button again and again. You can't shoot and heal at the same time.
That's why I play him this way:
Use Reanimate *1 upgrade, throw Sticky Healy Thingy on dead bodies and revive faster. Why bother healing, in some cases, when you can revive super fast! Using Refreshing Revive *2 and Super Savior *3 combo very well with this. You can revive multiple targets at the same time when having Super Savior equipped *4. As for the last upgrade, I use Precision *5 upgrade to take down Peashooters and Cacti from a distance.
The problem with other healing upgrades is that they cost a lot such as CPR *6 and Power Wash *7.
What they can do is, give Scientists 2 Sticky Healy Thingy but reduce their duration. This would allow scientists to shoot and heal at the same time without bothering to keep switching back and forth between the hose and shooting. And if players wanted to heal bigger targets faster, they can throw both at the same time.
I've included [perks costs] and their description in the foot notes down below to assist others getting a clearer picture.
*1 [2] Reanimate Allies get revived faster when in proximity to Sticky Healy Thingy.
*2 [1] Refreshing Revive Faster refresh time for all abilities by reviving an ally.
*3 [1] Super Savior Use jump and abilities while reviving.
*4 Needs confirmation to whether it's a healer class perk or the upgrade's.
*5 [3] Precision Goo Blaster has less projectile spread when aiming weapon.
*6 [4] CPR Increased effect of healing Hose if target ally is at low health.
*7 [3] Power Wash Improved range and healing when aiming Healing Hose.
After playing with and against scientist in PvP more often, he may well be OP in his current state. His healing isn't as good as the Sunflower's, but offensively he's a terror. I tend to play him more as a healer but other players who play him as an assassin and are good at that can be devastating.
At the very least they need to examine the differences between the Scientist and Sunflower and adjust them accordingly. One of the appealing aspects of the GW games and now here are that the 2 sides are very asymmetrical which I'm a huge fan of, but they also have to be able to perform to a solid baseline in regards to each other.
- 6 years ago
Scientist Op...lol... I got spawn * by scientist and Mech recently... I die, I respawn just to get killed by a scientist teabaging me because he was just behind me... rinse and repeat... after dying 6 times in a row... to the same player because I was spawning just in front of him... I quit the round... It's so annoying to play with those...
Sorry for my English
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