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One thing that I don't like from GW was consumables. Self revives being consumables was pointless as u could use at most 3 per match but could get a good 4+ in a single pack so eventually players would get a surplus to the point where it'd be impossible to run out, inevitably making them worthless and a pain to get instead of something else. Having bots/pots being purchased consumables as well tied down player's ability to enjoy ops because they were essential to its gameplay. I understand better ones being rarer but each pot/bot filled a role/ had a effective range so having a few didn't always make me conservative with them because I thought I should save them for harder fights but because it was harder to replace them for their purpose. Weeds/ Browncoats on the other while helpful weren't essential to Turf Takeover and again became useless to get once players got enough. On the other hand I think Bfn pot/bots are pathetic compared to GW because they don't have the damage of GW1 pots. have bad accuracy (they visibly miss 50% of shots) and get outranged/shredded by tv/ wildflower mobs. However, I don't have to play other gamemodes to get the coins to purchase them to play Ops effectively.
I did really like Sticker Packs in GW2 as opposed to the Reward-O-Tron in BFN. However, I have really gotten used to the infinite Bot, Pot and Summonable placing (with cooldowns) without using money and I have learned to really like using this method of summoning Pots, Bots and Summonables.
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