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@Iron_Guard8Someone actually suggested Bfn to him on his fortnite save the world video and he responded saying that it sounded interesting.
I don't think highly competitive modes really work in pvz shooters do to the casual everyman demographic it caters to and it relies too much on spamming the power classes like branium, station, and citron. Tf2 ranked and overwatch suffer this as its devolves into the meta. In tf2 the 6v6 mode devolves into 2 scouts, 2 soldiers, 1 demo, 1 medic and if your not running this your too ineffective as all the other classes either are too weak or focus too much on defense which stalemates the game. This is why 9v9 highlander which utilizes one of all classes is more fun to play.
Battle arena was also the only place to earn rainbow stars and many calculations brought up that you would have to win 75 times to get 500 stars which is just miserable due to how janky and unbalanced Bfn is and it doesn't even give you enough for a costume. It also only has 2 maps which are highly repetitive. Soil survivors on the otherhand was a regular map mode and forced players to not camp the entire match; rainbow stars were also earned even when losing.
Peel shield in gw2 had limited health and there were plenty of counters yet in Bfn fighting a shield is like punching a brick wall rapidly with your bare fists. Combine the fact that Citron gains ammo from his shield, regens, has easy almost instant 75 damage ability, no weakness at range, and a stun and you have one of the most overpowered 1v1 characters in the entire game.
Bfn healing is a trainwreck. The healers got screwed hard from generalists into being forced into pure healing but at the same moment scientist's manuverability is even better than his gw counterpart who was designed as an assault on purpose. The removal of variantal effects and slow regen was a major negative against the importance of healing so they had to buff the rate and add overheal which ruins the ttk as certain characters can just be outhealed.
The variantal system helped gw stand out while still showing its tf2 inspirational roots. Than they tossed that in the trash.
Its impressive how gw1 is almost a decade old on ps3 yet still has more active players than Bfn.
A what happened/death of a game on Bfn would be so fitting as what little I can find on the game before it came out is well... Not good, it was honestly a trainwreck from start to finish and I wonder how much faster would have died if it didn't have the pvz name (not just in players as literally no one outside the gw fandoms even know this game exists, atleast people knew gw existed as that wierd shooter spinoff they did).
Bfn really deserves one of these: the downgraded animation's and visual, worse AI, inferior lighting despite being on the same engine, the bugs, glitches, balancing, economy, and characters. Ugh its all such a mess.
Bfn is the epitome of that it takes years to build an empire but only a day for it to fall.
Milk man steve also said he was gonna due a review on Bfn that would be quite lengthy.
- TheSprinter854 years agoHero
I have always noticed that BFN had some unncessary changes when you compare those features to GW2, such as the significant shield and healing buffs. For instance, the toughness of shields and healing rate were made much more powerful compared to the previous shooters. Lots of modes were removed from GW and GW2 and were not added to BFN and I cannot see why at least most of these modes remained.
I can really see why the game's rushed release and the unnecessary direction that the developers went for when making this game, as a whole led to the downfall of the game. I do not know about the entire shooter series, however I am really hoping that this is not the case. I think that EA should give the shooter series another try, because the first 2 games were popular, performed well as a whole and even though BFN can be somewhat thought as a mistake, in terms of unnecessary changes which led to the game's downfall, BFN still seems to have a decent player base despite all of the issues in the game. I can deal with the game occassionally crashing, it will not simply stop me from playing the game. If EA creates another shooter and it performs well, this can mostly make up for BFN and its downfall. I would probably still play BFN though sometimes!
Despite all this, though, I might as well point out that I still really enjoy BFN.
- stukapooka4 years agoLegend
@TheSprinter85There were also a lot of bad changes to the gamemodes like suburbination point changes which kill any incentive to play them as you always are going to lose the moment the other team gains the second point and you can never climb back out. Sprinting derailed gnome bomb as every carrier is easily intercepted and not all of them were created equal. 8v8 makes vanquished confirmed a drawn out slog. It's a shame as even in the rather small numbered gw1 gnome bomb/suburbination games can be rather tight and fun games even at 2v3s.
We even have less non turf maps than gw1 and none of the extra modes from gw2 were added or the return of taco bandits.
I would love to see another game that builds off of the gw games but given that popcap vancouver changed into motive and lost a ton of developers so a gw3 would most likely need to be by an entirely new team.- TheSprinter854 years agoHero
@stukapooka I did actually forget about some of those changes, however these are great examples of some unnecessary changes that BFN added to the game. Modes like Suburbination and Gnome Bomb seemed fine in GW2 and BFN did not make them any better.
Having another shooter, as I have said a lot now, would be nice, but, as you say, I cannot see how this would be possible as the developers of GW2 and BFN as they have all left the studio now, unless a new studio was to create it.
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