Forum Discussion
Iron_Guard8
8 years agoLegend
So a big thing I noticed after playing some more GW1 as well as my regular GW2 time:
- A big change from GW1 to GW2 was the coins from the bonus garden (Enchanted in GW2) now give everyone the coins, in GW1 only the person who grabs them gets them. This is a serious positive change I had forgotten all about and I am most appreciative of this one!
8 years ago
time for my stuff: (heads up, i am sometimes not that deep of a thinker so if you are expecting more, then, tough)
what GW1 did good:
- the maps had an abandoned feel, and were set in towns which gave it an original PVZ feel
- turret ability, I really like how engineers could build turrets away from the teleport, and also upgrading,
- size of turf takeover, they were amazing and was always fun to play
What GW2 did good:
- single player, there were missions on both sides which were fun to do when not playing multiplayer. they were fun, and kinda simple.
what GW1 & 2 did badly:
- (sigh) turf takeover, (for both of them) there was so much that could have been done with this, they could have created some awesome play styles with these maps, I have played Star wars battlefront online, you would know about the game mode supremacy, this was a game mode where there were 5 specific zones on the map, both sides both sides have two already in their control. when the game starts both sides fight for the centre zone and when a team captures a zone the enemy fall back to the next zone which the opponent already owns, I wish this same play style was in a GW game.
- DLC: this game should be like PVZ 2 (NOT GW2) they are always adding new stuff to it, if this were the same with GW, there would be a heck of a lot more players always, and yes I know PVZ 2 aren't making anymore worlds but they are constantly adding new plants, events, and pinnate parties. (olay 🥳 cha cha cha)
- Iron_Guard88 years agoLegend
Some interesting points @NerdBunker_Sam,
- I've been curious about why the engineer turrets in GW2 are a single stage construct instead of the original 3 stages form GW1. Maybe to streamline playing an engineer and now rose as well? I liked upgrading the bots and having a spot or 2 near the capture points too, but it's never bugged me in GW2 that we can't. If GW3 brings that back, cool, if not, no harm done really. I do want the engineer drones back as an option in lieu of taking the big bolt blaster though!
- Honestly I like both games' TT maps. In general I like GW1's slightly more but I quite enjoy GW2's as well, especially Moonbase Z and Zombopolis.
- From what I've seen the new game will have a lot of single player content. GW2 had a lot of fun solo stuff to do as well as multiplayer, part of why I overall like GW2 more than GW1.
- I'm a big fan of Turf Takeover but adding a new mode like that; where both sides start with some points and fight over a middle point and then push the other team back was also in TF2. They could add a mode like that with new maps so the starting areas match the team (plants or zombies) and changes occur over the areas as one team takes them over!
- More DLC is a good idea. I play PvZ2 on my phone at least a little every day. The new PvZ shooter needs to have a lot of DLC; new variants, maps, customizations, and other stuff would be awesome.
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