Forum Discussion
8 years ago
time for my stuff: (heads up, i am sometimes not that deep of a thinker so if you are expecting more, then, tough)
what GW1 did good:
- the maps had an abandoned feel, and were set in towns which gave it an original PVZ feel
- turret ability, I really like how engineers could build turrets away from the teleport, and also upgrading,
- size of turf takeover, they were amazing and was always fun to play
What GW2 did good:
- single player, there were missions on both sides which were fun to do when not playing multiplayer. they were fun, and kinda simple.
what GW1 & 2 did badly:
- (sigh) turf takeover, (for both of them) there was so much that could have been done with this, they could have created some awesome play styles with these maps, I have played Star wars battlefront online, you would know about the game mode supremacy, this was a game mode where there were 5 specific zones on the map, both sides both sides have two already in their control. when the game starts both sides fight for the centre zone and when a team captures a zone the enemy fall back to the next zone which the opponent already owns, I wish this same play style was in a GW game.
- DLC: this game should be like PVZ 2 (NOT GW2) they are always adding new stuff to it, if this were the same with GW, there would be a heck of a lot more players always, and yes I know PVZ 2 aren't making anymore worlds but they are constantly adding new plants, events, and pinnate parties. (olay 🥳 cha cha cha)
Iron_Guard8
8 years agoLegend
Some interesting points @NerdBunker_Sam,
- I've been curious about why the engineer turrets in GW2 are a single stage construct instead of the original 3 stages form GW1. Maybe to streamline playing an engineer and now rose as well? I liked upgrading the bots and having a spot or 2 near the capture points too, but it's never bugged me in GW2 that we can't. If GW3 brings that back, cool, if not, no harm done really. I do want the engineer drones back as an option in lieu of taking the big bolt blaster though!
- Honestly I like both games' TT maps. In general I like GW1's slightly more but I quite enjoy GW2's as well, especially Moonbase Z and Zombopolis.
- From what I've seen the new game will have a lot of single player content. GW2 had a lot of fun solo stuff to do as well as multiplayer, part of why I overall like GW2 more than GW1.
- I'm a big fan of Turf Takeover but adding a new mode like that; where both sides start with some points and fight over a middle point and then push the other team back was also in TF2. They could add a mode like that with new maps so the starting areas match the team (plants or zombies) and changes occur over the areas as one team takes them over!
- More DLC is a good idea. I play PvZ2 on my phone at least a little every day. The new PvZ shooter needs to have a lot of DLC; new variants, maps, customizations, and other stuff would be awesome.
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