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Not a lot to add here. I do get a lot of them, comparable to the regular ones in GW2 like you point out here.
In my coin cost idea for consumables, they would cost significantly more than regular browncoats/weeds. If we use 500 coins as the base line for weeds/browncoats, I'd say these should be 750 or 1000.
I'm still of the mind that the timer in BfN was used in an attempt to avoid the use of the only the best all the time, but the lack of choices undercut the idea, including these slightly better than the basic spawnables, so it didn't go as well as it could have. Of course the wildflowers and TV heads have to go.
- stukapooka4 years agoLegend
@Iron_Guard8Once again i must state that I really like the coin idea as it keeps all the spawnables but avoids spam.
They were trying to avoid spamming the best in bfn but that kinda falls flat given that the spawnables were the best ones overall.Especially since the defense spawnables were garbage (they kept bonk choy and didn't buff him lmao) and bucketheads plow right through them in bfn.
Zombies also had better offensive spawnables overall because apparently yeti imp is the equivalent to dandelion and not just an exploding imp, what?
I do agree that tv head should not come back, especially since we already have bfn zombies spamming projectiles which needs to be toned down. Imo the zombot soldier is tv head done right: special ranged enemy that rarely appears but when he does he is much more of a threat than common browncoats and to go along with the fact that he isn't spammed every wave in ops.
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