Time to raise the flag with these summonables!
Introduction
The Flag Weed and Flag Zombie are summonable variants that provide different modes of support to nearby allies, which include a movement speed boost and damage resistance boost to nearby allies. These are not major buffs, however they continuously apply to their allies while close to these summonables. They deal the same damage as the basic Weed and Browncoat variants, however they can also attack at a faster speed compared to the other summonable variants. They have decent health, which is quite similar but not quite as much as Terracotta Weeds or Buckethead Zombies. The buffs that they provide can apply to as many allies as possible that are close to them, and these summonables operate like other summonables, but with a more supportive nature.
My Thoughts
These summonables are absolutely quite decent at their job, however they could use some buffs. The speed boost and damage reduction that they provide to allies should be more significant, perhaps any ally that is close to them has a 25% increase in their speed and damage resistance, as well as them keeping the buffs after leaving the radius for about 5 seconds. This will provide a more effective boost to allies. Additionally, I would recommend giving their allies a decent attack speed boost while close to these summonables, which would help to encourage allies to remain near summonables for more effectiveness. These summonables are already quite cool and do provide buffs which is handy, but the buffs are relatively insignificant in their current state.
With their toughness to defeat, I would give them an Easy difficulty. They behave in a similar fashion to regular Weeds or Browncoats, except that they can attack faster and can buff their allies. If they are on their own, they are about as easy to defeat as other, more basic summonables, but if they are with their allies, they can become more difficult to defeat due to buffing their allies as well. Taking these summonables out will remove the buffs that they are providing their allies and if done quickly, will limit the time that their allies will be buffed. Generally though, they become much tougher when they are around their allies.
Battle for Neighborville does not have these summonable variants in the game, which I do not particularly understand why this is. If they would be added, I would give them around a 2 minute cooldown as the buffs that they provide their allies are not too significant, but it would encourage players to use these summonables more often to help the team. The reason that there should be a cooldown though is having to deal with these summonables constantly can end up becoming really annoying for the enemy team to deal with. However, if they gained the buffs that I suggested earlier, they should have a 3 minute cooldown instead as they will become more powerful and therefore, they should not be able to be used as often.
In A Future Shooter
As these summonables are useful but not too tough, they should be relatively easy to get hold of and the potential to amass in large numbers if one wishes. Therefore, I would suggest giving them a cost of around 5,000 Coins each, because they would be quite easy to get this way, but at the same time would not be a bargain, as per say. An unlock cost of 20,000 Coins could also be added, to make them harder to obtain at first, but once unlocked, they can then be used freely. Also, this unlock cost could include a starter pack, where you get a starter pack of 5, which means that you actually get an overall discount when first accessing and buying these summonables.
Overall
These are summonables that help the team, but they do not prove to be too powerful either. Because of this, they should be easily obtainable. Needing an unlock before use will limit the player from using these summonable variants before unlocking, but after this they can be freely used. As some buff suggestions, since the buffs they provide are not massively significant currently, I would suggest a higher and lingering speed and damage resistance boost, as well as providing an attack speed boost as well.