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stukapooka's avatar
4 years ago

Spawnable discussion: gatling pea and gatling bot

Gatling pea and gatling bot

Gatling pea

Gw description:

Focuses in on one target at a time, unleashing a barrage of rapid fire peas.

Bfn description: Shoots rapid-fire bursts and has good range.

Has 60 health in all 3 games with a long range rapid attack named the small pea.

It fires in a 8 round burst that does 3 damage for each pea equaling 24 damage total. No splash damage. In gw1 he is rarer than repeater and the game treats him like an upgrade.

Gatling Pea's helmet falls off when vanquished, rip.

It and Cob Cannon (renamed to Corn Mortar) are the only upgrade plants from Plants vs. Zombies to reappear in Plants vs. Zombies: Garden Warfare.

However, the icon for the Twin Heal Flower in boss mode is actually the seed packet picture for the Twin Sunflower.

This Plant uses its original Plants vs. Zombies artwork, despite Pea Cannon and Pea Repeater using Plants vs. Zombies 2 artwork.

Gatling bot

Gw2 description: When your run-of-the-mill laser equipped robot isn't cutting it, give Gatling Bot a call.

Bfn description: same as gatling pea.

Fires 8 round burst of 3 damage laser projectiles from a weapon called Pew Pew.

Has a legendary variant known as the golden gatling bot. Description: When even your Gatling Bot is gold-plated, you know you've made it! It's the same as the gatling bot but is golden and fires gold lasers with a new sound effect (personally i prefer it).

Both have a 3min cooldown in bfn.

These guys are the definition of strength in numbers. Individually they are kinda pathetic but when you plant many of them the number of projectiles can stun most enemies or just gun them down. These guys massively suffer against armored enemies and fast kamikazes in ops.

The cooldown in bfn absolutely ruins them in this aspect. When you can only have 1 in the battlefield at a time they lack the numbers they will need to repel the attackers especially with their rather mediocre damage output when alone(every enemy in ops has over at least 25 health). Since enemies also spawn much closer to the garden in bfn they hardly get utilize that "good range" they have.

In turf they were never really threatining in any of the games unless you were at low health but once again due to positioning they're much worse in bfn and its made even worse with the cooldown as these guys cannot fight a tv head or buckethead efficiently due to them having too much health or range to fight with highly inaccurate 24 damage one at a time, was it really that hard to put some pots together on the map popcap? Bfn also gives players an even bigger advantage over the defending spawnables with Overheal, faster regen, sprint, and shields. 24 damage simply doesn't help them against all these enemy advantages when your just 1 tiny little pot/bot

One big buff to give these little guys would be accuracy because missing is a lot deadlier to them due to lack of splash and even in the gw games they're not that accurate.

No real gamebreaking issues like no damage with them in bfn as far as ive seen (still suffer from the terrible positioning and bfn ai), but yet again testing them in bfn is a pain when you have no hub world to easily test them in and only can summon one at a time every 3 minutes. God I hate the cooldown system so much.





3 Replies

  • Along with rocket bot and the regular peashooter pot, these are my most common defense spawnables in GW2, as in I have over 2k of each, use them the most, and after buying packs, still have over 2k!

    They're solid, basic guys that do their job with no frills or foibles really. 

  • stukapooka's avatar
    stukapooka
    Legend
    4 years ago
    @Iron_Guard8 They were definetly easier to get in gw2 compared to 1.

    They're solid spawnables that benefit really well from team synergy among the defenses and can easily catch attackers in cross fire. Without though they are kinda meh and it shows the most in bfn when the only allies gatling pea has are the highly unreliable pea cannons.

    Their solidness is why I only suggesting buffing accuracy as anything else could make them to powerful and it's painful seeing them miss shots on an opponent that isn't even trying.

  • Time to enter gatling with these Pots and Bots!

    Introduction

    The Gatling Pea and Gatling Bot are summonable variants that deal really low damage to enemies, but shoot in huge bursts at once, which can overall equal some decent damage as a result. It does not deal splash damage unlike the basic variants, but they have slightly more health instead. They operate in almost identical fashions to their counterparts, including the amount of damage they do to their enemies and their modes of attack as well.

    My Thoughts

    These summonables have an interesting mode of attack and they can really perform quite well in many situations, whether enemies group up or not. The damage is quite low, but the fire rate makes up for that. I would suggest improving the damage of each shot slightly or just give it a slight health buff as they do not possess that much health in the scheme of things and they can be taken out quickly if an enemy spots it.

    I would give these summonables an Easy difficulty to defeat. While they have a high rate of fire and shoot in major bursts at once, the damage of each shot is almost insignificant on their own so as long as your health is not low, you should not have a hard time taking them out. Focus your fire on it and have cover nearby in case things go south. They should never pose much of a threat unless you are at low health anyway if you can take it out quickly.

    The Gatling Pea and Gatling Bot do appear in Battle for Neighborville, which I agree should be the case. They each have a cooldown of about 3 minutes, but I would actually prefer them to have no cooldown like the other basic summonables. They have their advantages and disadvantages compared to the basic summonables, and they are not too powerful either. The 3 minute cooldown really limits their functionality. They also do not seem to perform as well as they did in the previous shooters, so being able to place them almost whenever would be useful.

    In A Future Shooter

    I would absolutely want to see these summonables in a future shooter and making them easy to obtain. They could cost the same as the other basic summonables since they are about as powerful as the other basic summonables. They could cost about 1,000 Coins each and there could be a promotion where you gain extra Gatling Peas or Gatling Bots if you buy multiple at once, for example if you buy 10 for 10,000 Coins, you gain an extra 3 for free as a reward for buying a good stock of them. I would not recommend requiring an unlock before being able to use these summonables, since these are one of the more basic summonable variants.

    Overall

    Due to these summonable variants being one of the weaker of their kinds, I would suggest making them cheap to buy and easy to get with available bundle offers and no unlock cost. They perform quite well as of currently, but I would suggest improving the damage of each shot slightly (not by much though) and maybe giving them some more health, as their health is not that significant currently. 

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