Spawnable discussion: Goop shroom and loudmouth bot
Goop shroom and loudmouth bot
Goop shroom
Gw description:Goops Zombies, which slows them down and makes them easy targets.
Bfn description:
Fires goop at nearby zombies, slowing them down
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Possesses 80 health
Medium range
Looks like a green fume shroom but shoots goop instead of fumes. Fun fact" while being reskinned fume shroom, it's still based off a real relative of the plant fume shroom is designed from.
Goop slows down zombies by 75% and applies damage.
This is the only potted plant to directly use the ability, completely unchanged, of a playable plant class.
A driect hit in gw2 is called super goop.
Had to be nerfed multiple times in its fire rate to prevent it from stunlocking bosses when stacked in gw1.
In bfn his goop was replaced by grody goop.
When an enemy is in the cloud, their ability usage will be disabled, and 45 damage will be dealt to them every few seconds as well as dealing 4 damage over time, even when said enemy escapes the cloud. Enemies inflicted with the toxic effect will spread the effect when nearing teammates, dealing 45 damage again and giving them the toxic effect
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Loudmouth bot
Gw2 description: Equipped with the latest in stun tech, Loudmouth Bot's always got something to say.
Bfn description:
Shouts loudly, stunning plants in nearby proximity
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Attacks with the loud noises a close-range sonic blast in front of it that damages and stuns plants it hits. Its function interval lasts 10 seconds. It deals 25 damage, and can pierce Citron's Peel Shield. Shoves plamts away a little as well.
Has the loudhare variant for Easter gw2 description: Not sure what sound rabbits make? Come a little closer.
Unlike the sonic grenade he can't uproot chomper.
Both have a 3min. Cooldown in bfn.
In the gw games goop shroom wasn't a strong pot damage wise but he was very helpful at slowing down zombies allowing pots like bamboo shoot finish them off easier and his higher health for a pot allowed him to last longer in fights.
In turf he helped pin down zombie players for easy vanquishes from plant players.
Loudmouth on the other hand was always annoying to find around a corner as a plant as he often left you in a bad spot and could be set up for easy ambushes on weeda and unsuspecting newbies. However he was very much less effective in the open.
In bfn goop was changed into grody goop and in doing so goop shroom as a whole had to be altered since his existence revolves around this ability.
Grody goop is more of a damage ability than the regular goop which simply slowed down zombies. It can deal good damage with a poison effect. However in ops due to the sheer amount of healing zombies who can negate this effect and armored zombies who wont be seriously hurt by grody goop at all it kinda seems like a mute point of a power rather than just slowing a zombie down so other pots can take their shots.
Loudmouth also suffers from being constantly harassed by wildflowers outside his range.
Overall I think these 2 are simply much less effective due to how bfn works as a whole.
I can't be the only who dislikes that both fume shrooms and goop's head design patches were turned into regular circles right? It feels like a really unnecessary visual change.