Spawnable discussion: karate zombie and hypno shroom
Karate zombie and hypno shroom
Karate zombie
Get punched! Get kicked, too! Karate Zombie can definitely do both!
Has 80 standard health. Easy: 48, normal: 64, hard: 80, and crazy: 96
Performs a karate chop punch that can move him slightly forward and a hurricane kick that can knock plants back. Has hard rock toss as well.
Can perform a super jump similar to Zen sensei and Superbrainz. Is signaled by a hurricane like wind around his body. Can be used to fight on rooftops.
Has a champion version in sensei waves and sometimes makes stereotypical ninja sounds in a high pitch.
Rarest zombie spawnable in gw2 and didnt return for bfn.
Hypno shroom
Get too close, and he'll make you lose your marbles!
Has 70 standard health. Easy: 42, normal: 56, hard: 70, and crazy: 84.
Tracks down zombie players and attaches hypno leech a beam weapon that causes vision and controls to be distorted although zombies can still fire their weapons.
Possesses hypno leech and a long range hypno shot with a short range hypno pulse.
Only weed based on a plant from the original game with a cooldown of 3 and a half minutes in bfn.
Hypno shroom is ok and I have no real problems with this character unless its the hypno flower boss hunt and I'm being attacked by 10 of them. I definitely miss karate zombie as his high jump and devastating melee attacks allowed him to take the fight to the players in ops and turf, he should be brought back and cost a decent amount of coins.
This is the end of the gw era spawnables.