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stukapooka's avatar
4 years ago

Spawnable discussion: pea cannon and rocket bot

Pea cannon and rocket bot

Pea cannon

Gw description:

Shoots large peas at the Zombies, causing huge amounts of splash damage

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Bfn description: Shoots explosive peas with splash damage.

Has 50 health with a long range single shot pea in the gw games.

Shoots the large pea that deal 20 direct damage and 10 additional splash damage.

Has 2 variations the peawitched cannon: Scarier than a normal Pea Cannon. Obviously. And the elf pea: This Peashooter makes toys out of Zombie bits.

In bfn he shoots 2 peas but seems to do much less damage than a singular gw mucb more like the repeater in gw1.

Icon in gw1 looks like pvz 2 peashooter.

Rocket bot

Gw2 description: Rocket Bot's got a mouthful of rockets, a general dislike of plants, and poor self-control.

Bfn description: Fires explosive rockets with splash damage. Man what a downgrade in terms of personality.

The zombot counterpart of pea cannon with the fire rate of a Mark 2 zombot from gw1 combined with a Mark 3 zombot damage. Fires 3 rockets each dealing 10 damage each regardless of direct hits.

2 giant variants guard zomburbia.

I loved the pea cannons in the gw games but in bfn" yeesh", where do I start. Their ai is much worse as I've stood beside them and they do not notice me as a zombie until I shoot them. They are also highly inaccurate often missing the second pea entirely and despite having 2 peas there damage seems to have been toned down. I've also noticed a glitch/bug where pea cannons do zero damage to an opponent allowing a simple browncoat to maul them to death yet rocket bots don't seem to suffer this problem.

Rocket bots stayed relatively the same but a massive buff for them would be them actually aiming at the feet of their enemy to utilize their splash and not shooting at their heads and missing terribly.

Positioning is actual garbage in ops and turf. Think of the tunnel in colossal fossil in front of the gardenatlr. Enemies literally spawn there so any ai you put there just got sentenced to death. Turf is no better with its extremely limited angles and limited positions like 3 bot placements in goopy gullys first point that are all stretched away from each other. Remember how gw1 ops had pots on the high ground? I miss that.

To think that before the updates these two had a 2min cooldown.

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