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@stukapooka I honestly never found an potted plant or bot truly OP (barring infinite ammo, rapid firing scaredy shrooms and maybe the DJ Orbital Bots), I meant more of a general idea. Bots, pots, and the mobile AI we can summon have to tow a fine line to be good enough to want to use, and not too strong to upset the balance in multiplayer matches. Of the 3, I'd say that GW2 does the best job here overall, and BfN the worst. Obviously what you summon and which bot/pot site you use matters a lot here too; putting a melee pot/bot in the back away from the point or putting a sniper bot/pot at point blank in front are not going to work well (although at least the snipers can shoot enemies while they are still far away), but getting the stats right can make a huge difference. The spawnables should matter and be useful, so too weak or too strong are both problems.
Besides bonk choy I think gw1 did a few other few things right with them as well like the high ground spots in maps like chomptown that were still reachable by zombies but allowed them to shoot down into the streets with relative safety or the elevated ground in turf that allowed them to shoot over fences into main roads.
Putting a sniper up front wasn't a terrible choice in both gw games as the enemies actually spawned a fair distance away unlike bfn's terrible spawns full of tv heads.
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