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I hate these 2 guys, and until BfN I've never disliked a single AI, character, or boss in the shooters, so that's saying something. I never thought I'd even dislike a character in any PvZ game until these 2 guys showed up. I didn't mind them when I first saw them as AI in BfN but they got old in a hurry (having these guys and a pickle boss at the same time is migraine inducing), and then them being made into playable characters has only made me dislike them more.
They completely ruin the mobile AI vs. stationary AI balance, especially when you get a lot of them at once in an Ops and they destroy the already less effective than ever melee defenders (Bonk Choy and Boxer Bot). Other AI may shoot or throw at us but not all that often and not continuously.
I'm normally for keeping all the stuff in these games; all the maps, all the characters, all the modes, all the customizations, all the bosses, and all the consumables, but these guys need to go and never come back.
I hate the flow of bfn ops as the 5 wave format makes you fight browncoat, tv head, soldier, and imp all in the same wave.
Other ai don't shoot and also have a grenade when their empty that flings you to kingdom come.
Them being made classes still leaves the plants down by 1 and their extremely lazy from a development standpoint when we knew that better things were planned.
I don't want then back in any fashion and they should instead create more characters like the zombot soldier or saucer imp (unique enemies that only show up on certain waves).
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