Forum Discussion
While I do not mind the timer cooldown system for summonables in Battle for Neighborville, I wish that we had the same sort of variety with summonables compared to GW and GW2. Additionally, I did not actually realise that some of the seasonal weeds and browncoats actually had more health in GW2, that is news to me.
I want to add my thoughts to these "spawnable discussions" here, so in my discussions, I will assume that we would discuss how these summonables could be implemented in a potential future shooter, but also how they perform in the current shooters and how they could be tweaked.
Anyway, to get started.
Introduction
Weeds and Browncoats are obviously the weakest and most basic summonables in the game, and they should always be. They have almost identical stats and seem to perform in mostly the same fashion to their counterpart. I generally seem to see them more often than any other summonable most of the time during a match, as they are easy to get hold of in large numbers and can be placed in large amounts.
My Thoughts
I do not understand why Battle for Neighborville should have removed the basic Weeds and Browncoats, as they were often used in the previous shooters and, with the introduced cooldown system in BfN, they could have had a no cooldown feature attached to them, similar to the Pea Cannon and Rocket Bot which also have no cooldown.
I do not understand why Weeds seem to use their projectile seed spit attack much more often than the Browncoats use their Rock Throw attack, and the seed spit also seems to have a greater velocity as well, which means it is harder to dodge. The Weeds' and Browncoats' projectiles should work in almost identical ways to their counterparts.
Due to their low stats, I find that the Weeds and Browncoats never particularly pose a large threat, but it can be a nuisance to deal with swarms of them and when playing in higher difficulties, or when needing to deal with other enemies alongside them.
In A Potential Future Shooter
The basic Weeds and Browncoats should be the cheapest summonables and quite easy to get in large amounts, as well as always being available, as they are the weakest summonables. They could possibly even be free to place at any time and without any cooldown, if the summon piles have their own internal cooldown. In other words, you cannot place multiple summonables using the same summon pile without having to wait a cooldown first. The only issue is that some players may do this during matches, meaning that players who want to place stronger summonables may sometimes have a harder time trying to place them. To combat this issue, perhaps players may have to wait a small cooldown before placing another summonable.
Overall
I believe that Weeds and Browncoats should have almost identical stats (and it should always stay that way). They should always be easy, convenient and cheap to obtain and place, as they are the weakest and most basic summonables in the shooters.
- stukapooka4 years agoLegend
@TheSprinter85Seed spit appears to be weaker than rock toss but shoots out faster. Though like you say weeds almost always seem to use it more than zombies in gw2.
I'm all for @Iron_Guard8 coins system as the economy in bfn fell apart without variants, self revives, and spawnables. Alongside helping to reduce spam.
They could also hand out quests to incentivise weaker spawnables: summon 5 browncoats, summon 3 newspaper zombie, or summon 1 dancing zombie. Maybe even make a community event around christmas and Halloween to summon Zomtrees and candy cane shoot.
It sucks that bfn went the with cooldown system but left all of the best offensive spawnables with highly armored zombies yet nerfed the defensive spawnables in the ground and pea cannons just suck. They're somehow worse than gw1&2 in that their accuracy is trash, damage seems worse, and their ai is highly unresponsive unless they directly see you. Seriously why did popcap put such an emphasis on armored zombie and Overheal and not buff or at least reduce cooldowns on plants like fume shroom or bonk choy probably the worst plant in the entire game.
Outhouse should just be nerfed.
You fool you underetimated the mighty power of the jackocoat.
Nice to see ypu on these discussions btw and I hope you like the other ones I make.- TheSprinter854 years agoHero
@stukapooka I have not read all of your spawnable discussions as of right now, but so far they have been fun to read. I like talking about the spawnables in the shooters as I always place and make use of them where possible.
I never considered that the Seed Spit wouldn't be as powerful as the Rock Throw, they always seemed to hit similar numbers of damage. I could not say for sure though as I never paid attention to that specifically.
They should absolutely be implemented in a future shooter, and they could be free to obtain and use possibly, which gives them a unique advantage over the stronger summonables (in terms of not having to pay), but there would be an internal cooldown after a placement or with the summoning piles themselves. The quest idea will help players summon these Weeds and Browncoats more often.
Absolutely love the seasonal summonables so very glad that some have better stats (and hopefully would be implemented in a future shooter, I even wanted them to return to BfN).
I am going to check your other discussions as well!
- stukapooka4 years agoLegend
@TheSprinter85The damage numbers for weeds seem pretty wonky as even in game it doesn't seem consistent as weeds appear to have a much faster fire rate in their attacks as they usually cleave their way through zombies in 1v1 in the backyard.
Seasonals need to return as they make the game more fun to play. Shame that bfn really cut the roster down so much.
About Plants vs. Zombies™ Franchise Discussion
Recent Discussions
- 6 hours ago
- 15 hours ago