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stukapooka's avatar
4 years ago

Spawnables discussion: Outhouse zombje and porcelain vase weed

Outhouse zombie and porcelain vase weed.

His outhouse provides great protection and allows other unmentionable benefits too!

The outhouse zombie has the headbutt slam that coffin zombie has dealing 25 damage but becomes a buckethead with zombie hurt and rocktoss upon leaving the outhouse.

Has the shoddy laser blast as well.

The outbouse has 450 health and when inside the zombie has roughly 250, however when outside he has 170, recieving a visual buff in gw2 that puts him at a bucketheads level.

In gw1 they are extremely weak to Spikeweed, Spiky Spikeweed, and Chesterweed, since they can break the armor in one shot just like coffin zombie. Chomper also bypassed armor them.

In bfn he holds the ray gun for the Shoddy Laser Blast for a much longer period of time, along with firing individual shots instead of a little rapid fire.

Body parts are armored more in comparison to coffin zombie.

Has a 5 min. Cooldown in bfn.

Porcelain vase weed.

Dont worry about him he meant to grow in this vase of course, why wouldnt he?

His melee attack while in the vase is named the Weed Bash which deals 25 damage and he becomes a terracota weed with whip and spit out of the vase.

Has 170 health out of the vase. The vase can take 450 damage.

I personally prefer how porcelain looks over regular vase weed.

I don't get why popcap added outhouse to the zombie team but added the inferior vase weed to plants. Outhouse spam is made worse by the fact that the defensive spawnables are all but useless to stop them given that fume shroom is on a cooldown, bamboo shoot is gone, their positioning is trash, and bonk choy is worthless. Outhouse also seems a bit more triggerhappy with his laser gun in bfn.

3 Replies

  • All the AI in BfN are trigger happy I've found, part of why Ops are less fun and the defensive pots/bots are not all that useful in BfN. We can't be the only people noticing this problem, as it's so common the difference is blatantly obvious. 

    We aren't on Bonk Choy yet, but being melee only for a defense has always been a problem, one Boxer Bot shares, but indeed it's worse in BfN for 2 big reasons; the proliferation of ranged attacks from the horde AI, and the placement of pots/bot spawn points. 

    The porcelain weed does look nicer, the white and blue pattern stands out better than the regular vase weed does.

  • stukapooka's avatar
    stukapooka
    Legend
    4 years ago
    @Iron_Guard8 I really don't understand why the ai is so trigger happy, especially since they already have ranged attackers designed for that purpose.

    I'm probably gonna have a stroke when I get to bonk choy and the pots in general, poor guys been treated unfairly ever since gw2.
  • Time to get in that bling porcelain vase and out of the house with these summonables!

    Introduction

    The Porcelain Vase Weed and Outhouse Zombie are very tough summonable variants with heavy armor, which allows them to endure many attacks before they are defeated. The Porcelain Vase Weed's vase and the Outhouse Zombie's outhouse have about 450 health, while the Weed and Browncoat inside has approximately the same amount of health as a Terracotta Weed or Buckethead Zombie, with even more health while in their Vase or Outhouse, which means they are tougher to defeat with direct damage by hitting their feet. These summonable variants are even tougher than the other armored variants, with the only way to deal direct damage being via hitting their feet. These summonables gain unique attacks with their Vase or Outhouse still alive, allowing them to deal contact damage via their Vase or Outhouse, as well as being able to shoot, and the contact damage of these summonables are increased in their Vase or Outhouse. When destroyed, they only can use the same attacks as their basic summonable variants.

    My Thoughts

    The Vases and Outhouses cannot regenerate if they have been destroyed, and they revert to Terracotta Weed or Buckethead Zombie equivalent summonables once the armor is removed. I am satisifed with the way they perform right now, but similar to their weaker armored variants, I would suggest giving them, when their Vase or Outhouse is destroyed, a small physical health boost or a small damage boost, so they are still a decent threat once their armor is gone. These boosts would still be able to be exploited by attacking their feet and dealing direct damage to them, which their armor will not protect against.

    With their toughness, I would give them a Very Hard difficulty overall to defeat. They have a weakness regarding their armor, which can be difficult to exploit but it regards successfully shooting at their feet, which can actually prove difficult to achieve. Their tough armor makes them much more resistant and more tedious to defeat. With the Vase or Outhouse, they deal more contact damage than normal and they can shoot as well. Even dealing with a single Porcelain Vase Weed or Outhouse Zombie can pose a threat due to their significant resistance. The situation would be made much more difficult if there are multiple or if there are other enemies around.

    Battle for Neighborville does contain the Outhouse Zombie, but does not contain the Porcelain Vase Weed for some reason. I seriously do not see the reason for that, I would have thought that they should have both been in the game, and they could have been direct counterparts to each other. I would personally think that about 7 minute cooldowns each seem fair, as they are really tough to defeat and the enemies will not need to deal with these tough summonables as often. A team could swarm the opponents with these tough summonables, to make it much harder to get over, so providing a decent cooldown after placement means these sorts of situations will not happen often.

    In A Future Shooter

    As these summonable variants are seriously tough to deal with, due to having lots of health and armor, powerful attacks and good resistance, they should cost a decent amount of money to purchase, to deter players from using these summonables frequently and always being able to swarm the enemy team. I would recommend giving these summonables a cost of around 15,000 Coins, as they can be really powerful. There could be an unlock cost of around 60,000 Coins attached to these summonable variants, which would need to be purchased before these summonables can be used freely, however you would also receive a starter pack of 5 of these, which is a slightly better value than their original cost to start out with.

    Overall

    Due to their very tough nature, these summonables should not be able to be used in large numbers due to how powerful they are. Needing an unlock before they can be used freely would make them more expensive to use at first, but after that you can purchase them freely. While these summonables are quite good as they play out right now, I would suggest giving the Weed or Browncoat slightly more physical health or damage once the armor is destroyed so it can continue to fight more effectively, even when they lose their armor.

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