Time to get in that bling porcelain vase and out of the house with these summonables!
Introduction
The Porcelain Vase Weed and Outhouse Zombie are very tough summonable variants with heavy armor, which allows them to endure many attacks before they are defeated. The Porcelain Vase Weed's vase and the Outhouse Zombie's outhouse have about 450 health, while the Weed and Browncoat inside has approximately the same amount of health as a Terracotta Weed or Buckethead Zombie, with even more health while in their Vase or Outhouse, which means they are tougher to defeat with direct damage by hitting their feet. These summonable variants are even tougher than the other armored variants, with the only way to deal direct damage being via hitting their feet. These summonables gain unique attacks with their Vase or Outhouse still alive, allowing them to deal contact damage via their Vase or Outhouse, as well as being able to shoot, and the contact damage of these summonables are increased in their Vase or Outhouse. When destroyed, they only can use the same attacks as their basic summonable variants.
My Thoughts
The Vases and Outhouses cannot regenerate if they have been destroyed, and they revert to Terracotta Weed or Buckethead Zombie equivalent summonables once the armor is removed. I am satisifed with the way they perform right now, but similar to their weaker armored variants, I would suggest giving them, when their Vase or Outhouse is destroyed, a small physical health boost or a small damage boost, so they are still a decent threat once their armor is gone. These boosts would still be able to be exploited by attacking their feet and dealing direct damage to them, which their armor will not protect against.
With their toughness, I would give them a Very Hard difficulty overall to defeat. They have a weakness regarding their armor, which can be difficult to exploit but it regards successfully shooting at their feet, which can actually prove difficult to achieve. Their tough armor makes them much more resistant and more tedious to defeat. With the Vase or Outhouse, they deal more contact damage than normal and they can shoot as well. Even dealing with a single Porcelain Vase Weed or Outhouse Zombie can pose a threat due to their significant resistance. The situation would be made much more difficult if there are multiple or if there are other enemies around.
Battle for Neighborville does contain the Outhouse Zombie, but does not contain the Porcelain Vase Weed for some reason. I seriously do not see the reason for that, I would have thought that they should have both been in the game, and they could have been direct counterparts to each other. I would personally think that about 7 minute cooldowns each seem fair, as they are really tough to defeat and the enemies will not need to deal with these tough summonables as often. A team could swarm the opponents with these tough summonables, to make it much harder to get over, so providing a decent cooldown after placement means these sorts of situations will not happen often.
In A Future Shooter
As these summonable variants are seriously tough to deal with, due to having lots of health and armor, powerful attacks and good resistance, they should cost a decent amount of money to purchase, to deter players from using these summonables frequently and always being able to swarm the enemy team. I would recommend giving these summonables a cost of around 15,000 Coins, as they can be really powerful. There could be an unlock cost of around 60,000 Coins attached to these summonable variants, which would need to be purchased before these summonables can be used freely, however you would also receive a starter pack of 5 of these, which is a slightly better value than their original cost to start out with.
Overall
Due to their very tough nature, these summonables should not be able to be used in large numbers due to how powerful they are. Needing an unlock before they can be used freely would make them more expensive to use at first, but after that you can purchase them freely. While these summonables are quite good as they play out right now, I would suggest giving the Weed or Browncoat slightly more physical health or damage once the armor is destroyed so it can continue to fight more effectively, even when they lose their armor.