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That is not a defect, it works as per design to make the game more challenging and unpredictable and rewarding as well.
@asukojo wrote:That is not a defect, it works as per design to make the game more challenging and unpredictable and rewarding as well.
This simply cannot be true. Simply because it would proof (albeit once again) that Popcap is incompetent at game design. It simply looks like they overlooked the sunflowers behavior of healing hurt allied units. Unaware of her own importance, without any specific scripting about the champion status.
It is not challenging. It is broken. Is adds a high chance of the team being wiped out by the carrier being blown to pieces, the team being demolished by the Squash' fire splash or the stun in combination with fire and weeds, or simply by running out of time because the boss blocks all the shots at the sunflower. Last scenario either means to go around and lose time, most likely even the carrier. Or lose time again because the Squash is blocking the target. And since the team will most likely stick together for Heal Bombs and to swarm the champion, the Squash will have an easy time just bombing the entire team. You end up dead or run out of time.