@AWMaxSterling wrote:
@xcrimsonlegendx wrote:
@AWMaxSterling wrote:
If you want to get mad about something, get mad at the players who don't play the objective. I see scrubs stat padding in games. Nothing annoys me more than that.
Can't tell you how many times "high level" plant players ignore their gardens and just rush the zombie spawns to camp. Then one lucky zombie gets though and caps the garden for himself because the a-hole plants are nowhere to be found.
It's not just high level players. In G&G zombies have one goal, capture the objective. I say give zombies zero points/coins for kills and only reward them for time in capture points. I guarantee that we'll see a huge difference in the way games are played (except those trying to complete challenges) out.
The same could be said for plants. I can't count how many times I just waltz into the objective, looked around and asked "Nothing? Anybody? Is everybody really letting this happen?" Don't know where they even are, 0 on point, maybe 2-3 around the point. It's like it's taboo to be actually on the point, or at least near. Perhaps the kill streak bonus is too much, which is why everyone thinks, get big streak make big points.
As a zombie your goal is to take every point as fast as possible, faster you capture more CPM you make. As a plant your goal is to shut down teleporters the moment they get up, kill engineers on site, stand in the point while defending, plant potted plants, and vanquish zombies. You often have 10-12 people to do this and I promise being down two players is not the deciding factor. (For either team)