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There is one simple way to get rid of character balancing..... and get rid of it forever
Each character has an baseline score for each attribute
(example)
Health 100
Primary weapon 100
Secondary weapon 100
Special ability 100
Speed 100
(These could even be slightly tweaked to make each character different - but always equalling 500)
The player then has a certain amount of attribute points he can add to each particular section in order to tailor his character in any way he likes. If he wants a super powerful zombie with less health or a speedy plant with a little extra firepower then it can be done... Extra attribute points can be added via the level up system and voila, 24 people in a server with completely unique characters. Basically you can set your characters up to either attack or defend. Pure simplicity.
No need to make fancy gadgets in order to monitor characters, no more constant tweaking of the game.....and no more threads discussing how a thousand permutations of tweaks will instantly make the game better to play.
I've seen this system implemented in two games (Grid 2 and I forget the other one) and both work perfectly fine, so if it's done correctly in GW2 then I see no reason whatsoever why it cannot work equally as well....
@B0RiS_THE_FR0G That would be changing the game a bit too much to be fair. And grid 2 is a race game right? It kinda different from a shooter like PVZ:GW2. So it might actually not work.
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