Forum Discussion
I think we need to modify the game mode so the team can focus on an objective one at a time:
1. Plants have a TACO and Zombie has to steal under 5-7 minutes. If plants able to defend successfully, Plants get a point, otherwise, Zombie get the point.
2. Now, it's Zombie turn, Zombie has a Taco and has to defend against Plant.
3. If both team successes steal/defend a Taco (score is tie), we have overtime, we need a GRILL to cook the taco, the grill is spawned at the center of the map, the one able to grab and bring it home first, able cook the taco and win the game.
You can imagine the chaos at the center of the map when the final GRILL spawn. It will be a countdown and the location is fixed. All plants and zombies will fight to conquer/secure this area first. It will be blood all over the place on the countdown to grab it first: all chompers dig, pea gattling, machine gun, Z-Mech, Torchwood, pea bomb, bird bomb, imp punt, sunbeam, sniper, ready for action.
I guarantee this will be more bloody than anything you ever see in GW2! It's time for a party.., especially for party Characters!
Off course, if we have this taco bandit on long map (not on backyard), this battle will be much more fun and challenging.
What do you guys think?
The current mode is definitely not what I had expected and very much a let-down, but if I interpret yr suggestion correctly I foresee 20 minutes of constant melée with Corns, Peas, and All Stars Schuck shotting, Sombrero bombing and Imp punting indiscriminately. Not really my style of play, and I think I'll probably move on to the traditional set of modes rather quickly.
I'd far prefer that they amended the Taco mode to the one employed in GW1 which is played on the shorter mode maps.
About Plants vs. Zombies™ Franchise Discussion
Recent Discussions
- 2 hours ago
- 20 hours ago
- 24 hours ago
- 24 hours ago