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Looking forward to lunar landing the most. Those are going to make for some long games.
I often times believe the makers of this game are sniper-style players (if they even play the game online; betting not) who just sit back and snipe or only prefer game modes like Turf Takeover that encourage (what I consider to be) cowardly gameplay. Maybe the devs only listen to the team-stacking whine-bags on other forums?! Heavy aim assist and rapid-firing single shot characters #forthewin ???
Why the largest/most open maps only? One or two smaller maps would balance various playstyles much better. In the last two weeks, I've seen SO MANY players using rapid fire devices for their Future Cactus, Law Peas, etc.... these maps could turn into nightmares for people like me who love to run the flag.
I hate to sound negative but every single update or mode seems to be geared toward one type of player only. These four maps are some of my least favorite in team vanquish. As if there wasn't enough ability abuse in the backyard Tacos, we've decided to add low gravity?! Can you imagine the Citrons and Super Brains abusing abilities on Lunar Landing now?! One Super kick ending with a thrust/jump or one ball burst from citron and viola - taco scored. Better yet, how about spawning 1.5 miles from the battle in Coliseum and trying to catch up with someone running the taco..... I mean - to me, Coliseum is the WORST map in the game for taco bandits? Maybe I'm missing something. If the cannons aren't added to these levels to keep the pace up.... I can see this mode tanking (people hating it).
I prefer tank characters and/or smaller maps for Capture The Flag modes and always have. I've played CTF since I started gaming online and this feels more like TT than CTF to me. Reactions and in-your-face gaming makes my adrenaline rush. Hiding and poking people from across maps is cowardly and seems to be all the devs focus on and the criteria for this map selection/pool in my opinion. Random thoughts from my perspective...... disappointed but not surprised.
Side thought: has whoever chose the crap map pack played Gnome Bomb online? ...... in Frontline Flats, better yet? Essentially, we're creating a scenario where each team has only one target on each side of the wall...... smh.... hello gridlocked, 2-hour games.
Frustrated to see these maps only and not one smaller map in the mix.
Here's to hoping the community doesn't play these maps the way I predict.
Blah......
Rant over/done crying.
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