Taste the Rainbow
Wheels are turning this morning. Thought of a couple of things you guys might agree with.
I’ll start with this. We are no going to get away from a Payless system, this is just where games are heading. So keep that in mind.
we have all screamed loyalty at some point. That being side, time put in should be rewarded. After a certain level is reached we should receive something with progression from there on.
Stars for boast. Healing, revive, and objective could earn something. Get 5 collective boast and get 5 stars.
Time played. Every 10 hrs get something in return.
As far as turf goes nobody like to defend most of the time leading to swap: Defensive boast may be worth more.
Im sure you guys have some great ideas and I’d like to hear them.
Rewarding stars this way could lead to more team balance as well as objective based incentive.