Teleporters
One of the things that I miss from GW and GW2 are the teleporters and their associated turrets. In GW, there were even spots near gardens where engineers could put a turret up to help take the garden, although they tended not last long or get upgraded much! This is something I feel is missing in BfN with its narrower TT maps and how most fights are either directly on the point or over the cart the attackers are pushing, instead of the wide spread multi-front battles we’re used to from GW and GW2. Yes, being an Engineer or a Rose and trying to get the porters up and defended could be a nightmare if the defending team finds the teleporter site and attacks it with determination and your team isn’t helping, I’ve had to abandon them in some matches when my team doesn’t help out, but they could also have some fun fights and it always felt good to support my team.
These are obviously based on the engineer in TF2 although in that game, you can build your teleporters anywhere and controlled where both the entrance and exit are. I think they are in one of 2 fixed positions per point in GW and GW2 for a few reasons; 1-to give Rose and Engineer other abilities and keep the turrets and teleporters on the use key (‘E’ PC default, same as reviving teammates, opening chests, and so on) since not all maps need or would benefit from having teleporters, and they didn’t want to give them ‘wasted’ abilities (although double time for BfN engineers has its own issues with that), 2-it allows them to balance the positions on the map in respect to the objectives, and 3-easier to implement into the game with such limitations.
The turrets were built in 3 stages in GW which wasn’t bad, but it was a bit off when one engineer would build it, but another would upgrade it, and whoever built/upgraded it last would get all the coins from any vanquishes it scored (remember that GW doesn’t use XP, you get coins from doing things and level up via the challenge system), which made them more selfish than I liked, very similar to how coins worked in Ops where only one person got them when they picked them up. Not sure if that was the reason they took the levels away in GW2 or not. Rose crystal guardian turrets never existed in GW, so no adjustment needed there. They also removed the aggressive turrets that were near the gardens from GW, which is fine as many people didn’t even seem to know those spots existed. I didn’t mind upgrading the turrets (barring the selfish issue) in GW, but they’re fine as they are in GW2 as well. One possible thing a new game could do besides bringing teleporters back is to build on @Positronic-Rift ‘s idea and let us build some regular bots/pots to defend the teleporters to replace the crystal guardians and bot turret. It would also be cool if the mobile AI would use the teleporters too. In fact, letting teammates help defend the teleporters by allowing them to directly place pots/bots would give the Engineer/Rose’s teammates more options to aid them directly in defending the teleporter.
Now part of the reason I believe they were removed in BfN was that they added sprinting and narrowed the maps so there are less spots to put them where they matter. There a couple of spots in the GW games where the teleporter spots don’t work out all that well (like the left side teleporter for the Miner Diner on Moon Base Z), but overall they add some nice options for mobility, and teammates can help defend it as they arrive and await for their team to show up so they coordinate attacks on the point. In other words; I really want teleporters and some kind of turrets to defend them back. Teleporters have a lot going for them:
- Engineers and Roses can get XP from people using them. (Or like GW, coins or some other reward if this changes).
- They add some tactical depth and interest to the maps.
- The become focal points for fighting in addition to the capture points themselves.
- They add to the viability of taking alternate paths to the capture points.
- They vary up the game play as some teams build/attack them with gusto, while others ignore them.
Engineer and Rose need some changes for GW3 after their BfN appearance, and this includes bringing teleporters back. They don’t have to be exactly like they used to be (barring the zombie teleporter running sound; which sounds like a zombie making the noise with their mouth which is brilliant fun), but they should come back in some form.