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Burrow is absolutely useless now.
I'm actually on the exact opposite of the spectrum here ever since GW1. (But not only for Chomper, all OHKO abilities in general which includes Chili Beans, Imp Punts from GW1 and all OHKO abilities in BFN that come without notice like Eggsplosions.)
Here's why:
- Chompers in GW1 forced many players to play above rooftops. And this forces the tradition once again with the existence of Chompers in BFN. There are many Captain Deadbeards (Eggsplosions everywhere now) or long range heroes in the Zombies team and less people wanting to be around the objective because Chompers can OHKO them without a fighting chance. They will be gooped, tortured and abused. Imagine having to contest around payloads having to worry about your back and the floor as well.
- It is difficult to contest or stand on objectives especially with the new map designs. For example, in Goop Gully, you have very limited places to step on in order to stay away from Burrows and they are not well informed to all players. Those high grounds could be corners which could obstruct your vision in a 3rd person shooter game. This leads us the next point.
- Standing on those specific high points, trying to avoid Chompers, makes you an easy target for all the plants to shoot at you. With all that limited space, you are denied to move freely and evade other abilities.
What I'm trying to say is, there are too many things to pay attention to in the game already. Having to worry about Chompers going behind you all the time is just straight up mind taxing. It would force most players to be Engineers or Long Range heroes which isn't a really good idea overall. It would break the balance and harmony of hero pick-rates. Chomper now exists in an area close to the "Middle Ground" of balancing, which means he isn't too weak or too powerful (maybe slightly a bit powerful due to the new Goop) and other heroes can evade him with the new audible loud burrow sound (thanks PopCap!). Chompers already force Zombie players to pick 2 heroes to counter him: Engineer (for his burrows) and Scientist (to cleanse your team from Goop's Toxicity). The game had matured enough since GW1 and the necessity to take down heroes like All-Stars (which is probably one of the main reasons why Chompers were designed that way.) is no more. There are too many heroes that can shoot and take down high HP zombies fast.
I understand that in every hero-based shooter game, there will always be players complaining about their "main hero" getting reworked or changed or nerfed. After all, your mind got used to playing that hero and it became a habit inside of you. Changing that hero feels like you're using a new vehicle you're not familiar with. The same exact thing happens in Overwatch as well of course (I have to bring Overwatch in most topics because it can work as an example to what balancing can be and what it does to the game overall). The developers have to be careful not to make something too powerful or break the balance which might lead to the birth of a certain metas that lead to winning easily. For example, if they decided to make Super Brainz or Engineer weaker, something else might break in the process and the zombies might lose balance. I'm not saying I'm against them tuning them down, I'm just saying that when they do tune them down, they will have to look at the bigger picture of things. Which is probably why the Chomper is tuned down to the version we have in BFN.
The ONLY condition I would agree to them bringing back the old Chomper is when they force a hero-limit, which I don't think will happen anytime soon. With ONE chomper on the map, you know that if he died, you can push or contest without having to worry about him until he comes back again.
I am from the minority and my opinion would be considered unpopular here but, I salute PopCap for tuning Chomper the way he is. It must've required a lot to do that.
* This post doesn't take bugs into consideration. E.g. Assuming that Burrow works all the time. Yes, I played Chomper, and it doesn't work all the time for me either.
* I have nothing against anybody's opinion here. I just like looking at the bigger picture of things before posting. Hoping that others would understand that as well.
* Chomper's gender had been referred to as a male here. If you believe Chompers are a she.. Well, copy this post in a notepad, find "he" replace it with "she" and "him" to "her". Problem solved. And sorry for missing her Gender if she's a she to you. It was a difficult decision for me to make Chompers a he. People can get offended easily these days *wipes sweat*.
- Iron_Guard86 years agoLegend
@GammaX6 I for one agree with you on this besides a few tweaks that they need. Burrow can be iffy to actually vanquish with, this may be part of the general performance and netcode issues but it's my biggest issue with chomper right now, that vision thing needs to be fixed, and spikeweed should be more accurate, but otherwise the new goop can shut down zombies in a fairly large section of the map, not being stuck eating a zombie when I wanted to just melee them is great, and being able to hit zombies far away that keep avoiding me on the ground is nice as an option.
I've posted elsewhere that it feels like they want Chomper to be more of a team player rather than the solo assassin. BfN in general seems to be moving towards team focused play over individualistic styles of play. Most of the issues I do have with the game play is the general responsiveness of controls rather than anything else. Once they get input lag and other such issues fixed, it'll be easier to judge everything else.
- 6 years ago
I complete agree Chompers need a longer burrow time and some way to chomp characters who are constantly jumping around.
- 5 years ago
sadly they stopped support for bfn so probably wont happen, i am warlando72
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