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@spIash_damage No, none of you complaining about a ranged attack make any sense at all.
“You gave my favorite character a ranged attack, something it was lacking in very badly in every other game therefore making it more versatile and viable in more situations? HOW DARE YOU!!”
It’s an improvement and it hits hard. I didn’t say anything about suicide Chompers. Chomper in general is a cheap POS character that should’ve just been deleted and replaced with Snapdragon. It doesn’t matter if you die after getting a kill or escape the point is it’s a INSTANT KILL that DOES NOT allow you get be revived and it’s way too quick of an animation to be saved on top of that, it’s one of the worst abilities in the game for the simple fact that Latency causes the Chomper to appear 800 feet in the air to eat a zombie then teleports back to the ground.
Chomper should've just been completely scrapped. The ranged attack is an improvement. You want to complain about a character? Complain about Knight cap still hitting for 13 damage per hit, still instantly killing every zombie except All Star with Fung fu, still having no damage drop off for hitting people across the map with 13 damage, still being able to almost instantly vanish, still having pretty quick projectile speed at long distances because none of the nerfs did anything at all. Don’t complain about cheap characters getting additional attacks to make them more viable.
@Dyomedus I’m guessing (due to the fact your post was edited) that you answered me in a condescending manner.
Please share with us your videos of gameplay?
EDIT: if you’re on PSN, please add me and I’ll be happy to record us (to share with this forum) a few matches?
PSN: splash_damage
- Iron_Guard86 years agoLegend
They definitely wanted to make Chomper play differently. I've enjoyed him in BfN, even got vanquish and objective master defending at peachy district, but I also enjoyed him before, but not all that much. He was my least favorite character in GW1 and GW2 but unlike other hero/class shooters, there are no characters in these PvZ shooters I outright refuse to play as I don't dislike any of them, just like some more than others.
His playstyle was pretty much the same in GW1 and 2, so having these changes in this new game is going to be jarring. I prefer his new role of being more team friendly but obviously not everyone will be. Hopefully the fact that control, aiming, and other performance issues that are still on the Trello board will improve this for people further.
- 6 years ago@Iron_Guard8 Yes I hope there is some improvements to him in regards to performance issues, his play style has changed dramatically, and there’s different ways to play him now, taking even more skill if one ever plans to play him like an assassin (which is possible just more difficult than before).
Chomper skills aside, I love his new look and more family dog-like personality. It makes him cuter and gives him more personality to explain his chomping and eating skills. I’m glad chomper was made and part of GW1 and he’s been a joy to play him, even now with his different play style, his personality always shines bright.- 6 years ago
@arit0824 My wife (she loves watching, not playing) and I fell in love with Chomper in GW2 (didn’t use him in GW1) when we’d play private Ops and he was a teammate. He acted exactly like a disobedient puppy who wouldn’t stay near the garden ever.
Good stuff.
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