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Mysterymaster_O's avatar
5 years ago

The AI have inexcusable advantages.

Given how the game considers "CRAZY" AI settings to be the most "realistic to actual players", this post only takes that into consideration.
Let me also star this by saying that in terms of PATHFINDING, the AI is actually pretty well made, (almost) always picking good paths to take that let it get its job done. Bravo EA, good work there.
Now for the bad stuff.

Let me use a few examples:

When a PLAYER uses 80's rocket ride, the rockets have AWFUL accuracy. 
when an AI uses them, the rockets seem to be PERFECTLY aimed and almost always get a direct hit, even at absurd ranges.

what gives?

When a player attempts to shoot at a fast moving, air-strafing imp, they might miss, overaim, or underaim.

An AI hits every shot, with unfair amounts of lethality.

what gives?

When a player uses a drone, the enemies might not spot it right away, it might take them a few attempts to hit it due to its tiny size and how far away it is, it might even be able to be unseen for the entire duration if the drone is sneaky enough.

When the player uses a drone against AI, the AI INSTANTLY know theres a drone in the air and 180 degree turn and perfectly aimbot the thing before you can get anything done.

what gives?

Why do the AI have godlike aim in LITERALLY EVERY SITUATION? be it normal aiming, abilities, or even omniscient awareness of who's near them, the AI have MANY advantages that render them a HORRIFICALLY inaccurate simulation of real players.

A player must stop sprinting to use most abilities, as being able to run while healing an ally is kind of unfair.
An AI can use basically ANY non-rooting ability while sprinting. I've seen SO many AI sunflowers sprint around while maintaining a FUNCTIONAL heal beam on an ally.

what gives?

Sure, AI might not be able to think quite like a player, less random, less combos, less tactics.

Sure, they might even be considered "not as smart" as a player, but "not as smart" doesn't mean "easier".

Sure, they might be hilariously oblivious to potential traps or potato mines, but that doesn't excuse their advantages.

They MORE than make up for their lack of combos and the attention/memory span of a 2 year old with BRUTALLY UNFAIR aim, the power to use abilities WHILE SPRINTING, the ability to start sprinting WITHOUT MOVING, and are impossible to sneak up on due to always knowing where you are.

This is absolutely unfair and awful to play against.

I get it. Coding an AI that can function with multiple classes, on multiple maps, with multiple difficulties, all while attempting to make it realistic is HARD

But the advantages that AI have is quite frankly inexcusable, its NOTHING like fighting a real player.
The AI essentially has 2 modes:
1: Omnipotent, omniscient aimbot gods who will shut you down in milliseconds no matter what you do with a plethora of unfair tricks.

2: Clumsy, brainzless fools who blindly walk into potato mines and OBVIOUS ambushes while failing to notice the objective a foot away from them.
And they swap between these 2 pretty much randomly.

What gives?

12 Replies

  • TheSprinter85's avatar
    TheSprinter85
    Hero
    5 years ago

    Throughout my experience with Al, I have seen very weird things, such as Al automatically possessing Super Savior, even if not a Support. Roses using Enigma and sprinting at the same time, or while possessing a battery. The amount of Aimbot on Rocket Ride and Navel Laser. Super Brainz charging up a Ultra Flying Fist while shielding. The aim of Snipers and 80s. And even Al Super Brainz using Brainium Basher 9001 and never missing players (just joking, this is not serious).

    I wonder what the devs mean by tuning Al? If it means removing some of their unfair special perks and reducing their Aimbot (perhaps based on difficulty) than I’m all for it!

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