Forum Discussion
Anonymous
8 years agoFirst! jk
Can someone post a link to this page every time someone makes a new thread complaining about Plants or Zombies being stronger than the other? that would be great.
- ApprovedAnonymous8 years agoYeah, I second that @UniVoidz. Some of the threads are like broken records...just going over the same thing, again, and again, and again....
- ApprovedAnonymous8 years agoBut zombies are op now
- ApprovedAnonymous8 years agoI don’t yet fully know how I feel about the zombie buffs, but I do know that on round 2 of my last on they evolved a zombie into a 5/6 Jurassic Fossilhead. That’s kind of a huge zombie that only cost a total of 3 brains (1 for the original zombie and 2 for the Fossilhead) on round 2. And he’s untrickable so you can’t even lawnmower him (which, if you could, you’d have to wait til 4 sun which by then is already 15 damage deep.) He should either cost more, or be trickable.
Anyway, with regards to the Venus Flytrap requiring the plant to survive....if you’re going to require that for plants, I think the nurse gargantuar should be required to survive to heal also. It’s more frustrating now that he dies, still heals 6, then I lose out on 3 healing because my plant doesn’t live.- 8 years ago
@shepaman wrote:
I don’t yet fully know how I feel about the zombie buffs, but I do know that on round 2 of my last on they evolved a zombie into a 5/6 Jurassic Fossilhead. That’s kind of a huge zombie that only cost a total of 3 brains (1 for the original zombie and 2 for the Fossilhead) on round 2. And he’s untrickable so you can’t even lawnmower him (which, if you could, you’d have to wait til 4 sun which by then is already 15 damage deep.) He should either cost more, or be trickable.
Anyway, with regards to the Venus Flytrap requiring the plant to survive....if you’re going to require that for plants, I think the nurse gargantuar should be required to survive to heal also. It’s more frustrating now that he dies, still heals 6, then I lose out on 3 healing because my plant doesn’t live.Agreed. I’m not sure how a turn two 5/6 untrickable makes sense and save the “well if you see a turn one professional zombie then you need to kill it” because they can save it and play it turn 3 and there’s no way to stop it. I’ve only seen it once so far but I can guarantee you will see it more. That’s a card I would stock up on now because I can see it moving to legendary status quickly. That card really makes no sense to me.