Forum Discussion
I played against a UL today and I'm currently 32 ( diamond) I won. But, after doing about 7 consistent wins, suddenly it's win 1, lose 2, win again, lose. When I find a good deck, I play a lot ..as in game after game.. But I've noticed a pattern, with a new deck providing it's good, you can several wins, then slam.. You don't get that consistent win. I even had 2 games where I win cut out, Internet was fine. It's not the first time that's happened, it's happened to me loads of times. It's as if your not allowed to go through the ranks.
Freeze decks, hmm.. Ive tried them but not consistent enough for me. I don't have rose, so tried them with green shadow. Yeah you can win, but not enough to rely on. Ive most of the freeze cards, but not all and I think you probably need them all to be any good.
It isn't the game keeping you down, it's a given that you will have more chance to get a card or twelve that you have no use for in the game you are in when you are free to play, if for no reason other than that it's doubtful you are going to have full sets of very many legendary, which results in the inconsistency
- saintlydevilis8 years agoNot applicable
I think that depends on how long you've been playing. I don't have all the cards, but its not like I half the cards. I don't have all the legendaries, but I can't imagine many do. I've some legendaries that I have 3 of, some 2 of, and of course 1. But when I make a deck, I make it to be as consistent as possible. So generally 3 of each card, or 4 of each card. I can still play a game with that scenario and find I have none of a certain card turn up. I did recycle all my twin sunflowers, (super rare) as I never use them. From that I made a super rare, but then, I need a deck that made extra sun.. and I had been hoping the solar winds card (which I have 1 of) would have completed. But, such is life I never get that in new pack.
I really do wish we could trade in legendaries, to get the one you want.
I wonder why they made some event cards 2000 to craft, and other only a 1000? I crafted a couple that were a 1000, and now they are 20000. But the recycle on those are still the same.
- daalnnii8 years agoNot applicable
@saintlydevilisit's a good idea to play multiples of some of the cards in your deck. You have the right idea, for sure. That said, how many is all dependant on the deck you're running and cost of the cards. For example, it's almost always a good idea to run four bananasaurus when that is your closing card, but you really shouldn't ever need more than two of, say, cornucopia. Also, try to include cards that have extra value when played, cards draw being Paramount. The more card draw you have, the better your chance of getting to those cards you need. If you'd like, you can post the decks you like running (and it would be really helpful to post your available cards with them) and we can help you tighten them up a bit.
As for the event cards. The ones that cost 2k were only available for sale. They weren't part of an event (from my understanding). That said, they are also exceptionally powerful cards. Most of the ones that cost 2k could easily be legendaries (not all, but cards like leprechaun and zombology teacher, definitely), so while 2k is a lot (and the recycle value is a joke), it's actually a pretty good cost, depending in the card.@jakeman102201 i don't think that any of the cards themselves need an actual nerf. i think that untrickable itself needs a nerf. if a card is untrickable, that should be it's value, it shouldn't be able to recieve benefit from friendly tricks either. and again... i'd really like to see a silence effect added to this game. with the direction it's headed, eventually there will have to be minions and tricks that can remove lasting effects from other cards. i think either one of these would do wonders for the game without throwing off the balance.
while i do find that the game is balanced at the higher levels of play, i understand how frustrating it can be when you just don't have the cards available to you to take on the threats that the game is throwing at you when new sets launch. i think these changes can help bring more balance back to the game all the way through the ranks without really nerfing any cards along the way, or making them less viable at higher levels of play.
- Anonymous8 years agoNot applicableWith the event cards, I don't recall, but was defensive end available to all, or just by real coin? Anyways, I noticed that he is only 1000 sparks, but didn't know if that was missed, or if it was like bad moon rising
- daalnnii8 years agoNot applicable
i think he was the first event of this year, available to all. i could be mistaken, though
- Anonymous8 years agoNot applicableI can't remember exactly when I started pvzh, but I remember the first time I saw it advertised at the beginning of pvz2, I checked the trailer and downloaded the game. But I had a hard time finding wifi at that time because where I lived there was none. So Starbucks wasn't that far, but I don't like going and sitting somewhere without buying anything, and alot of the time I was outside against the building and check my games at that time (was really into real racing 3) I think I started playing finally sometime around when lillies were available for coin. Pre purchase I assume, but I can't say for sure, I remember that though it was right around then I started and the events at the start for me was almost impossible since I was lucky to maybe play about an hour online a day, and since there was no random battle, what I would do was make the best two decks possible with the cards I had for my 10x heroes, and then I would do the missions on the 10x so I could get as much as I possibly could, and I was lucky to get 1 or 2 event cards, and then I got full time wifi at home in June, and that's that lol
- Anonymous8 years agoNot applicable
Zombies were already advantaged (playing first, better cards, Gargantuas etc.) but that was fine. It was challenging to beat them, but doable. However, with the new cards, it is barely playable. The dino-roar are completely crazy (i.e. the Stompadon give +1/+1 each time you pick a card, it is suppose to be legendary so I do know how half the player have it...), the Kitchen sink zombie (an event zombie so easy available) is unbeatable unless you can kill it right away, the untrickable ones are completely in favor of the zombies (plants have a poor 0/1 team-up, not even protected himself, while zombie have Parasol zombie 3/6 that cost only 4), the Zom blob can give you with no effort a 12/5 with bullyeye ( because 12 in attack is not enough), the Jurassic Fossilhead with only 3 brain give you a 5/6 untrickable zombie and it's just 'super-rare'.
In comparaison the new plants cards are laughable. It use to be an interesting game but not anymore! so sad.
- saintlydevilis8 years agoNot applicable
@bloody778 Completely agree with you. Yet, some in this forum either don't play the game but spend all their time on the forum so have no idea, or because they play as zombies it suits them just fine to have such easy win decks.
- jj48car8 years agoNot applicable
@saintlydevilis wrote:@bloody778 Completely agree with you. Yet, some in this forum either don't play the game but spend all their time on the forum so have no idea, or because they play as zombies it suits them just fine to have such easy win decks.
I know Zombies have some decent cards now, especially of the newest set, but I still tend to go with Plants when I really need a win, and they tend to have a much easier time than my Zombie decks. Zombies may have some of the better cards now, but if those cards are lost so's the entire game. Plants tend to have better synergy overall, allowing a deck to still function even if that one heavy-hitter doesn't show up. (Not to mention plants still have the best environments, the best anti-tricks, splash attacks, and Team-Up, just to name a few.)
There may well be some cards that require a nerf here and there, but just because Zombies have some good abilities doesn't mean that Plants are suddenly helpless, either.