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GammaX6's avatar
6 years ago

The Game Should Have a "Mercy Buff" to Underdog Teams

Clearly, there is no MMR *1 in this game. Some games feel "one-sided" with enemies giving zero chance to your team. And you can't really do anything to carry the team alone. And what adds more salt to the injury is because of all that, your teammates start quitting one by one. The enemies have the number advantage while you all get slaughtered in agony with no hope. Fun fact to those who don't know, quitting mid-game takes away all the XP you gained for that character and you won't get your coins worth either. So you have to stay to suffer to get your rewards.

For that, I think that PopCap should implement a "Mercy System":

  • There should be a threshold to when it should be activated. For example, if the enemy's average vanquish ratio is "too high" and there is 1 minute left, the "Mercy Buffs" starts activating for your team if it was Turf Takeover.
  • In other modes such as Team Vanquish and Vanquish Confirmed.. If the enemy team got to 25 and your team have less than 10, then the Mercy Buffs should activate. It could be for 1 minute only or until they teach the enemy team's score. (I doubt the buffs would help the team, but it would be interesting to see what happens.)
  • Other modes could have their own rules as well.
  • The Mercy Buffs could vary (it could be one of these and not all):
    • Showing all enemies' locations behind walls.
    • All allies will have maxed overheal when they respawn.
    • Increased weapon damage.
  • This should "close the gap" between the 2 teams and lessen the frustrations that occur when the other side is just "too strong". (It happens a lot and the player just can't do anything about it.)
  • Both factions' leaders would announce the buff. For example, Dr. Zomboss would go "You losers. I activated my Zasa Satellites. Now hunt those plants! You'll have to pay the bills later!!" or phrases along these lines. 

*Disclaimer: All numbers mentioned in this post are for example purposes. 1 minute could be 1:30 or 2 minutes. 25 score could be 30.

*1 Matchmaking Rating, or MMR is a value that determines the skill level of each player. This value is used in matchmaking. [Source]

4 Replies

  • very good idea,  either this or eliminate the team switch buttons where everyone hops on the high level team.

  • @GammaX6 "Fun fact to those who don't know, quitting mid-game takes away all the XP you gained for that character and you won't get your coins worth either. So you have to stay to suffer to get your rewards."

    So this means that I won't get any XP if I quit or if I am being kicked from the Server? Or my game crashes again or freezes or just stops working in general? Great news...
  • @GammaX6 Personally, I quite like the idea. For turf takeover though, it should possibly
    be implemented at some point, in some way, purely to help the attacking side - that way we'd get longer games, which give better xp & coins for everyone, win or lose.
    @ippig Yes, that's right. In original GW I think you kept your xp & a % of coins earned (but not full amount)if you left voluntarily. In GW2 if you left or crashed, no coins at all (not sure about xp)
  • Iron_Guard8's avatar
    Iron_Guard8
    Legend
    6 years ago

    Some kind of balance needs to be used for this situation. Many games either don't care (like World of Tanks, nothing like going against a bunch of clan platoons that are obviously using voice chat while your team is all over the place and you lose 3-15 or worse >.<), or they have other methods to help (team scramble in TF2). The Mercy buff you suggest here works for me.

    Team swapping to the larger team should never work. Once the match has started you should only be able to switch to help fill the smaller team or not at all. 

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