Forum Discussion
I don't have many friends that play GW2 on my platform (Xbox One), so I am constantly forced to play with strangers I meet through in the portal, and I can confirm...
It's not fun!😠
Level 10's and lower, the constant Chomper players, the Sunflowers that don't know how to heal, the Camo Cactus I came across, and every other problem a team's composition can have... sorry about that. What I meant to say was: I can see why you think you cannot complete this Boss Hunt. I feel your pain, m8.
The guide is great Realitysquared. I used it so my friend and I could get it done but thanks to the vagaries of the King's movements and the random people we had to team with, along with the glitch where you had to unlock the diamond hat before getting the gem hat in hard mode, despite getting the scrumptious hat from the very first crazy mode, this event took all weekend to get the hats and my friend has seriously considered quitting over this thing.
I don't mind difficult challenges at all but when you have to deal with so many variables on top of that difficulty and it can take you roughly 1/2 hour and still fail, it was not much fun despite me liking the overall setup and concept.
- 8 years ago
I played hours and hours of this Boss Hunt because my regular group couldn't get our schedules to line up to do more than a game or two together and that meant having to take whatever I was given in random games. I managed to only get up to the Diamond Yeti Crown and that was literally at the last session on the last day of the Hunt.
What I've noticed more than anything else is that your team mates had a huge impact on how "easy" or "hard" this particular Boss Hunt seemed to be while you played. A group of good players who knew how to use their characters, especially and preferably the two Stuffy Sunflower players, and Normal difficulty was essentially a paint-by-number walk through. The time restraint was tight on this one so messing up even one Spring's Radiance when you had the Super Sunshine Power would be enough delay for you to run out of time and I had a couple of Hard difficulty games messed up by Peashooters or Citrons drinking the slurpie and then rocketing off with their Hyper movement boost to get killed in seconds.
The thing which tripped up most of the teams I randomly got assigned to was simple inexperience due to brand new players, many of which were children, who were experiencing Boss Hunt for the very first time and many of which were probably facing off against what is essentially a Yeti Super Boss Wave for the first time as well.
It was definitely a tough one, but in my opinion more due to the make up of the teams more than what was required in the Hunt.
- Iron_Guard88 years agoLegend
Team makeup and skill/experience are most certainly the main issues but we had several times where the king would constantly move around the terrainm blocking LoS, and we would lose valuable time from the slushee buff. Between that and the often great distances between the fool and the king we lost a lot of time, causing us to lose even with solid teams.
The rainbow flower pot was immensely useful as it constantly broke the freezing that we were bombarded with. I really found the vampire flower was a great character for this boss hunt, even more than the Sasquatch hunt, my 2nd choice would likely be the Stuffy Flower with her heal bursts, but the vampire flower's life drain makes her very self-sufficient.
One of the wins on normal we had I was on the torchwood. The flame cone attack of his is huge against the hordes of imp yetis and it has a fairly fast recharge.
- 8 years ago
In past Boss Hunts the Vampire Flower was my go-to, but for this one I found the Stuffy to be more useful as I could give healing to a distant teammate by simply shooting Browncoats or Yeti Imps which were harassing them and causing them to explode into healing drops and I just did better with her this time around. Initially I had hoped that the Vampire Flower would cure/prevent her own freezing with her self-healing ability by doing damage but that was sadly not the case.
I agree that the Rainbow Heal Flower with the constant dropping of Healing Drops was a lifesaver, as were the many roofed or covered areas which would protect us from the Yeti calling down ice from the sky which was one of our biggest threats when we had multiple Yetis scampering around all at once.
I noticed that the game deliberately spawned the King's Fool on the opposite side of the map but we were usually able to lure him a bit close because when you shoot him he heads in your direction for payback, but we didn't waste a lot of time on that.
The Yeti King luckily wouldn't scamper as much as the normal Yeti does once you started really unloading on him during Spring's Radiance but if the player carrying it didn't position themselves properly we did sometimes have a problem with all of us getting a good line of sight while remaining in the damage buffing zone.
Despite my frustrations with team makeup I'm still looking forward to the next Boss Hunt.