8 years ago
The mystery of Three Nuts
I'm going straight to the point, what's wrong with this plant? why is so rebellious? it's so unpredictable I hope some genius in this forum tells me how to deal with it. First case: Mixed Nuts (...
@BlazinsZ wrote:I hope some genius in this forum tells me how to deal with it.
Genius boi incoming!
Short answer: Three-Nut is the Pecanolith for the poor.
Long answer: The way I see it, you play Three-Nut for two reasons:
1.- To help your nut deck survive Weed Spray (obviously)
but 2.- Gives you a way so your most-of-the-time useless-high-health-no-attack plants can do something useful besides tanking damage.
It's like... Spineapple 2.0.
The idea is, you play this card and hope it survives. The following turns you can make your usually-useless Mirror-Nut into a really decent card. Worst case scenario, you play a simple Nut (the one that costs 1 sun) and it becomes a less powerful version of a Wing-Nut. That's the idea.
Imagine how terrifying can be a Prickly Pear that can actually kill you, and that you can just buff the health out of it to make it a 3/8 with team-up.
That's how you play it.
(Or you can continue self-nerfing your Darkmatter for the luls, that can do as well.)
It is a great card, pitifully, and I really dont know why... they puts that effect in all cards, well, almost all, as i said, Magnifying is not affected for some reason, but others plants like Dark Matter, yes they are affected.
It would be great if the text said: ''When you play a plant with 2 or less, becomes 3'' . 😉😉
Not totally useless, but spending 4 suns on a 0/6 is not great. The Zombie hero can play something like a 4/3 for that amount (or just kill your 4 cost plant with a 1 cost trick, in which that case is like you just gave your opponent a free turn.)