Forum Discussion
9 years ago
I went with a pet theme with my variation of flag smash. With the zombie yeti being extremely powerful played on turn 3 (for 2), I felt like the pet tribal could really benefit from the yeti's bounce.
Another thing I have in this deck is the king! So here's an example of a great hand I have gotten:
T1- cat lady
T2- flag zombie and two dog walkers
T3- a king
Then sit back and watch your pets turn into knights!
Camel crossing is also really powerful with the pets tribe. Because camel crossing is a pet trick, it creates a powerful synergy with zookeeper. Finally I have coffee zombies as a game ender.
There's a lot of super rares in my deck, but the only one that is really needed in my version is the yeti. The yeti by itself can be used to wipe out each plant with a toughness of 3 or lower while adding tricks to your hand. Each time the yeti is played while a zookeeper is out, each pet will continue to get beefier and beefier.
The king makes this deck super fun to play, and with all of the protection, it's really easy to keep him, as well as some other zombies alive long enough. What's great with the king is that he can turn even amphibious zombies into knights, and then you get to have 5/5 swimmers! A great reason to play the dolphin rider in this deck.
Another thing I have in this deck is the king! So here's an example of a great hand I have gotten:
T1- cat lady
T2- flag zombie and two dog walkers
T3- a king
Then sit back and watch your pets turn into knights!
Camel crossing is also really powerful with the pets tribe. Because camel crossing is a pet trick, it creates a powerful synergy with zookeeper. Finally I have coffee zombies as a game ender.
There's a lot of super rares in my deck, but the only one that is really needed in my version is the yeti. The yeti by itself can be used to wipe out each plant with a toughness of 3 or lower while adding tricks to your hand. Each time the yeti is played while a zookeeper is out, each pet will continue to get beefier and beefier.
The king makes this deck super fun to play, and with all of the protection, it's really easy to keep him, as well as some other zombies alive long enough. What's great with the king is that he can turn even amphibious zombies into knights, and then you get to have 5/5 swimmers! A great reason to play the dolphin rider in this deck.
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