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This needs to be fixed as soon as possible.
I was thinking about bringing it with #Repairville, but I can't wait more.
- 5 years ago
@Fork_x_Spoon I agree with you, but I still have hope (small, but I still have).
- 5 years ago
@Fork_x_Spoon The sad truth. I worst of all: this topic just proves how EA treats PvZ, it's basically nothing compared to any other game.
@shurikeninja Thanks. I think GW2 had more ports, not shure, but I really think it had way more and, just by seeing Chomp and Heroic Fists in that game, TCP.
- 5 years ago@GutmanSca It's such a shame. I don't want EA to care about this franchise too much, for an EA game I'd say BFN does pretty decent in terms of microtransactions and free stuff. Rocket Arena, EA's latest shooter, has paid battle passes. Imagine the fan outcry if BFN was like that!
But I want them to care at GW2 level. Y'know, marketing and better/more ports. It's weird, because if you look at the credits of these games there are a lot of Studios working on the game. Marketing is expensive, but the increased sales would've been worth it.- Iron_Guard85 years agoLegend
This is highly irritating and explains a lot. PvZ is no small franchise so they should devote more resources to the game. GW1 was apparently a surprise hit and GW2 was no slouch, BfN, I can't really say but it does at least appear to be less successful based on what we see.
In GW2 the main hit issue I had was when a Chomper burrowed a teammate and you went to attack them and they would 'warp' a few inches away (not the Unicorn dash thing, this was consistent and common on any chomper burrowing a zombie). I don't see that in BfN thankfully, but the general hit registration issues are a serious and evident problem.
BfN needs a lot of things fixed but this kind of crucial core functionality has to be handled first!
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