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Certain teleporter spawns are awful and can be shot from the plant base or be easily camped, engineer no longer has the base clearing drone bombs and without deadbeard it allows plants to completely strangle hold the garden, some of the sightlines are so open that a good cactus can almost shoot you from another base with some of them.
They even reused music from seeds of time rather than simply reuse gw1 music. Some pots are missing and the spawn icons are bugged.
They shouldn't have held the poll on twitter only and put it in the game instead for the mass of active players to decide.
As you mention the mansion is still an absolute mess as they didnt even bother to try and find a way to reduce ability spam.
They kicked the gw2 cast out despite the fact that the gw1 cast was adjusted to fit in with them like soldiers long range capabilities being nerfed and engineer giving his drone to deadbeard as hes now the official sniper for zombies. The new characters could've even solved a lot of issues since corn and sb would reduce the annoyance of peashooters on rooftops, deadbeard would keep cactus at bay, and imp could push through the more stubborn points like the park. Instead they kicked out all of them because imp and citron wouldnt work in a few areas. They even killed solo play for the map because of it since they were to lazy to just add gw1 AI only (this ticks me off the most since solo play is one of the better things that puts gw2 over gw1). Maybe if bfn wasnt being rushed out right around the corner the popcap b team could've tuned it better.
Looking back i would've rather had them add an entirely new Gardens and graveyards map to gw2 so all the characters could be involved.
Good points @stukapooka particularly the ones about the teleporter spawns and the applicability of some of the GW2 character cast. It really is such an appallingly poor thought-out map.
That rushed job of Walnut Hills has its likeness in many of the aspects of BfN; but not to take that discussion up again, as I know that there has been a lengthy debate on the game by you and others over the past year or so.
- stukapooka3 years agoLegend
@ManicMossieIve seen many say it was one of the teams first map for gw1 and I can absolutely buy that idea.
Yeah ive made plenty of posts about bfn and even have a few more coming whenever im not busy with irl stuff. I'll definetly have something for the anniversary of founders on the 4th.- Iron_Guard83 years agoLegend
@stukapooka @ManicMossie I like Wall-Nut Hills more than you guys do, but it's still my least favorite GW TT map. Besides the finale issues you both mention, it's a sniper's dream at points, and lacks that extra oomph of the others in layout and visual appeal.
I voted for Cactus Canyon in the Twitter poll, although I probably should have voted for Main Street in retrospect. My biggest issue with Cactus Canyon is the tall mesas at the first point, where Peashooters and Foot Soldiers camp you from dizzying heights and it can be a pain to get them off those; once past that point, it's much better though.
We have been discussing a lot over the past couple of years and I've been playing mostly GW2 (some of the other games too, but not as much), to continue to show the flag so that we'll get a new shooter one of these days. We still have lots to talk about, including readdressing issues we've spoken of in the past.
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