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Fantastic deck! Personally, I don't have all the cards in the game, so this suggestion does not come from experience, but if I were to upgrade/edit this deck, here is what I would do:
Remove:
3x rotobaga(interesting tech card, but I don't think it's super important in a deck like this)
4x mars flytrap(again, doesn't really follow the theme of the deck, don't think it's needed)
3x cosmic flower(you already have a couple three drops, and with sunstrike in the deck, strikethrough shouldn't be needed to get damage in)
3x heartichoke(surprised? me too. But with all of the other cards that are big in doing damage late in the curve, and without venus flytraplanet being in the deck, this is actually not needed for this deck)
Add:
2x lima pleurodon(amazing one drop, will help you cycle through your deck, and get 1 cost 4/4s while doing so, which is great)
2x dark matter dragonfruit(would add 3, but can't have too heavy of a curve or else the early game will be hell. Pretty obvious why this dude is amazing)
1x aloesaurus(fantastic for healing, and buffing your pepper md., all aroung great card)
2x bird of paradise(love this card, amazing versatility)
1x aloe vera(I hate to have only 2 of any card in a deck, but with all the other healing, aloe may not be necessary at all times. still good to have a couple copies though)
2x shrinking violet(great removal. 'nuff said)
1x sunstrike(adds to the win condition, and conjures a trick. great value)
1x planet of the grapes(with 7 total dinoroar cards in my version of the deck, you'll want to get a lot of value, so adding even more potential card draw, while being able to cover zombie environments is great)
1x taco(heals and cycles, great for survivability and progression towards late game)
@jakeman102201 wrote:Fantastic deck! Personally, I don't have all the cards in the game, so this suggestion does not come from experience, but if I were to upgrade/edit this deck, here is what I would do:
Remove:
3x rotobaga(interesting tech card, but I don't think it's super important in a deck like this)
4x mars flytrap(again, doesn't really follow the theme of the deck, don't think it's needed)
3x cosmic flower(you already have a couple three drops, and with sunstrike in the deck, strikethrough shouldn't be needed to get damage in)
3x heartichoke(surprised? me too. But with all of the other cards that are big in doing damage late in the curve, and without venus flytraplanet being in the deck, this is actually not needed for this deck)
Add:
2x lima pleurodon(amazing one drop, will help you cycle through your deck, and get 1 cost 4/4s while doing so, which is great)
2x dark matter dragonfruit(would add 3, but can't have too heavy of a curve or else the early game will be hell. Pretty obvious why this dude is amazing)
1x aloesaurus(fantastic for healing, and buffing your pepper md., all aroung great card)
2x bird of paradise(love this card, amazing versatility)
1x aloe vera(I hate to have only 2 of any card in a deck, but with all the other healing, aloe may not be necessary at all times. still good to have a couple copies though)
2x shrinking violet(great removal. 'nuff said)
1x sunstrike(adds to the win condition, and conjures a trick. great value)
1x planet of the grapes(with 7 total dinoroar cards in my version of the deck, you'll want to get a lot of value, so adding even more potential card draw, while being able to cover zombie environments is great)
1x taco(heals and cycles, great for survivability and progression towards late game)
Interesting opinion my friend. You can alter this deck any way you want (after all, this is exactly why it is posted here xD). But let me give you my personal opinion of my cards:
-Rotobagas are pretty good for 3 reasons:
1.- Can kill 2 zombies at once. (Like shown on the pic)
2.- Can draw 2 cards if placed on Planet of the Grapes
3.- Protects the Lima-Pleurodons from amphibious zombies.
-Mars Flytrap serves as an early game card to deal with early zombies. It also helps you get access to your superpowers faster, so I don't mind having it.
-Cosmic Flower is good for 3 reasons:
1.- Strikethrough damage. Like on the Heartichoke example, strikethrough plants are pretty good to keep damaging the zombie's face.
2.- "Guarantee" a card drawn. If it is placed on the Planet of the Grapes environment, obviously.
3.- A conjured card. It automatically triggers your Aloesaurus, and that +1 health can help some of your plants survive the battle phase.
-Heartichoke is like... 10x better that I expected it to be. If you have a decent board (3 plants for example) you can play Heartichoke and a card draw (like the Cosmic Sunflower that I explained on the last point) and instantly deal 3 face damage.
BONUS: If you play Heartichoke on the Planet of the Grapes, you will draw a card when you heal, triggering your Aloesaurus again, healing one more time, dealing damage one more time, drawing one more card and so on.
-I do not have any more Dark-Matters, Lima-Pleurodons, Astro Veras, Birds of Paradaise or Aloesaurus to include in my deck, unfortunately ☹️
But this deck has been pretty succesful like it is right now, since the hardest part is to survive early game. More late game cards decreases your chance to draw something useful early on. (Except for the Limas, obviously :P )
But yeah, you can try your own version of the deck. If you find a good change, please let me know!
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